Senior Game Designer & Consultant with 20+ years of experience leading cross-functional teams from concept to launch. Founder of NelsonXcreative with a decade-long track record of delivering scalable systems, balanced economies, and sustainable live-service frameworks. A versatile designer who integrates seamlessly into teams to clear bottlenecks, steer production, and ship polished, commercially viable products. My role is like a "Swiss Army Knife" for teams that need immediate, high-impact design support. Providing Game documentation, structure, economy, narrative, and the management necessary to get a product from a concept to a live environment and beyond.

Nelson

Senior Game Designer & Consultant with 20+ years of experience leading cross-functional teams from concept to launch. Founder of NelsonXcreative with a decade-long track record of delivering scalable systems, balanced economies, and sustainable live-service frameworks. A versatile designer who integrates seamlessly into teams to clear bottlenecks, steer production, and ship polished, commercially viable products. My role is like a "Swiss Army Knife" for teams that need immediate, high-impact design support. Providing Game documentation, structure, economy, narrative, and the management necessary to get a product from a concept to a live environment and beyond.

Available to hire

Senior Game Designer & Consultant with 20+ years of experience leading cross-functional teams from concept to launch.

Founder of NelsonXcreative with a decade-long track record of delivering scalable systems, balanced economies, and
sustainable live-service frameworks.

A versatile designer who integrates seamlessly into teams to clear bottlenecks, steer
production, and ship polished, commercially viable products.

My role is like a “Swiss Army Knife” for teams that need immediate, high-impact design support. Providing Game
documentation, structure, economy, narrative, and the management necessary to get a product from a concept to a live
environment and beyond.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Licensing Manager at Nelson X Creative Ltd
January 1, 1994 - December 31, 2010
Led licensing programs, brand strategy, and cross-functional collaboration across products; managed partner relations and licensee approvals.
Graphic Design Manager (Events) at Games Workshop
January 1, 1994 - December 31, 2010
Led events design and graphic design teams, coordinating with marketing and product teams.
Lead Designer / Producer / Project Manager at Straw Dogs Studios / Tactile UK
January 1, 2010 - December 31, 2015
Led design, production, and project management; oversaw budgets, roadmaps and cross-functional teams.
Senior/Lead Game Designer at Nelson X Creative Ltd
January 1, 2016 - Present
Senior/Lead game designer; indie consultant; heads cross-functional teams from concept to launch; remote Nottingham.

Education

Add your educational history here.

Qualifications

PRINCE2 - project management
May 12, 2021 - May 15, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper GDD example Screen Flow design
    A short project for a client about a mobile game to grow a Bonsai Tree. gameDesign gameDesigner gdd gamedesigndocument mobile game games