Computer Graphics Artist 3D Modeling, Sculpting, Retopology, UV Unwrapping, Baking, Texturing, Rendering, Character and Environment Design, and Game-Ready Asset Creation for Unreal Engine are what I'm doing and, most importantly, what I like. I work with both stylized and realistic models, focusing on clean topology and engine-ready optimization. I have a powerful PC and up-to-date software (Blender, ZBrush, Substance Painter, Marmoset Toolbag, TopoGun, Marvelous Designer, Houdini, Adobe Photoshop/Ilustrator, Gaea, RizomUV, Unreal Engine 4/5).

Egor Uryupin

Computer Graphics Artist 3D Modeling, Sculpting, Retopology, UV Unwrapping, Baking, Texturing, Rendering, Character and Environment Design, and Game-Ready Asset Creation for Unreal Engine are what I'm doing and, most importantly, what I like. I work with both stylized and realistic models, focusing on clean topology and engine-ready optimization. I have a powerful PC and up-to-date software (Blender, ZBrush, Substance Painter, Marmoset Toolbag, TopoGun, Marvelous Designer, Houdini, Adobe Photoshop/Ilustrator, Gaea, RizomUV, Unreal Engine 4/5).

Available to hire

Computer Graphics Artist

3D Modeling, Sculpting, Retopology, UV Unwrapping, Baking, Texturing, Rendering, Character and Environment Design, and Game-Ready Asset Creation for Unreal Engine are what I’m doing and, most importantly, what I like. I work with both stylized and realistic models, focusing on clean topology and engine-ready optimization. I have a powerful PC and up-to-date software (Blender, ZBrush, Substance Painter, Marmoset Toolbag, TopoGun, Marvelous Designer, Houdini, Adobe Photoshop/Ilustrator, Gaea, RizomUV, Unreal Engine 4/5).

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Language

Russian
Fluent
English
Advanced

Work Experience

3D Modeling Instructor at MAOU 'Mathematics Lyceum'
October 1, 2024 - November 4, 2025
Taught 3D modeling fundamentals to students aged 14-17 using software like Blender and ZBrush. Developed structured lessons to foster creativity and technical understanding.
3D Artist Intern at Khabarovsk
May 1, 2025 - May 1, 2025
Completed practical training and created 3D assets for educational projects. Focused on hard surface and character modeling, collaborating to develop a platformer level in Unreal Engine 5.

Education

Bachelor’s Degree in Applied Informatics in Design at FESTU
September 1, 2021 - July 1, 2025

Qualifications

AAA Game Character Creation
January 1, 2024 - November 4, 2025
Super Blender 3D
January 1, 2023 - November 4, 2025

Industry Experience

Education, Gaming