. Xavier Maximus Clark is a composer, sound designer, and multi-instrumentalist specializing in cinematic music for film and video games. With performance roots in saxophone, piano, guitar, bass, flute, and drums, Xavier approaches scoring from a deeply musical perspective. His multi-instrumental fluency informs his orchestration, harmonic language, and rhythmic sensibility — allowing him to craft scores that feel expressive, dynamic, and emotionally intentional. He creates story-driven music that enhances character arcs, builds tension, and strengthens world immersion. From sweeping orchestral themes and hybrid cinematic textures to groove-driven action cues and atmospheric environments, his work is grounded in narrative clarity and strong thematic identity. Beyond composition, Xavier implements adaptive music and interactive audio systems using Unreal Engine 5, Unity, FMOD, and Wwise. He ensures that music doesn’t simply play — it responds, evolves, and integrates seamlessly within gameplay and cinematic pacing. For Xavier, music is not background — it is world-building.

Xavier Maximus Clark

. Xavier Maximus Clark is a composer, sound designer, and multi-instrumentalist specializing in cinematic music for film and video games. With performance roots in saxophone, piano, guitar, bass, flute, and drums, Xavier approaches scoring from a deeply musical perspective. His multi-instrumental fluency informs his orchestration, harmonic language, and rhythmic sensibility — allowing him to craft scores that feel expressive, dynamic, and emotionally intentional. He creates story-driven music that enhances character arcs, builds tension, and strengthens world immersion. From sweeping orchestral themes and hybrid cinematic textures to groove-driven action cues and atmospheric environments, his work is grounded in narrative clarity and strong thematic identity. Beyond composition, Xavier implements adaptive music and interactive audio systems using Unreal Engine 5, Unity, FMOD, and Wwise. He ensures that music doesn’t simply play — it responds, evolves, and integrates seamlessly within gameplay and cinematic pacing. For Xavier, music is not background — it is world-building.

Available to hire

. Xavier Maximus Clark is a composer, sound designer, and multi-instrumentalist specializing in cinematic music for film and video games.

With performance roots in saxophone, piano, guitar, bass, flute, and drums, Xavier approaches scoring from a deeply musical perspective. His multi-instrumental fluency informs his orchestration, harmonic language, and rhythmic sensibility — allowing him to craft scores that feel expressive, dynamic, and emotionally intentional.

He creates story-driven music that enhances character arcs, builds tension, and strengthens world immersion. From sweeping orchestral themes and hybrid cinematic textures to groove-driven action cues and atmospheric environments, his work is grounded in narrative clarity and strong thematic identity.

Beyond composition, Xavier implements adaptive music and interactive audio systems using Unreal Engine 5, Unity, FMOD, and Wwise. He ensures that music doesn’t simply play — it responds, evolves, and integrates seamlessly within gameplay and cinematic pacing.

For Xavier, music is not background — it is world-building.

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Language

English
Fluent
Japanese
Intermediate
German
Intermediate
Spanish; Castilian
Intermediate
French
Beginner

Work Experience

Lead Sound Designer & Composer at Rascal Games
June 1, 2025 - October 1, 2025
Created sound and music for an unreleased video game, producing 500+ audio assets over 4 months; collaborated with the game director to define audio direction; mixed and mastered assets; worked with Art Director and Animation Director to elevate visuals; implemented sound using Unreal Engine 5 Blueprints; used Perforce P4V to enter work; created over 2 hours of game music.
Sound Supervisor at Hammer Theatre / San Jose State University
November 1, 2023 - Present
Oversee all sound needs for live performances (1–64 mics), including musicals, operas, symphonies, and conventions; mix live bands and productions in fast-paced environments.
Video Game Composer at Clark 2 Itch.io
August 1, 2023 - Present
Collaborate in teams to create video game soundtracks; obtain references from lead directors and translate them into original music; iteratively improve based on peer feedback; participate in projects ranging from 1 to 3 months.
Live Sound Audio Engineer / Booking Agent at Five Points Jam Sessions / San Jose Jazz
August 1, 2023 - Present
Set up audio equipment and mix for groups from duos to septets across genres (Jazz, Hip Hop, RnB, Fusion, Banda, Funk); outreach to potential clients and schedule performances 4 months in advance.
Studio Musician / Virtual Video Game Orchestra at Virtual Video Game Orchestra
July 1, 2023 - Present
Collaborate with 1500+ musicians to arrange and perform iconic video game songs; contribute to music engraving and performance on tenor saxophone, alto saxophone, flute, and clarinet.
Band Leader at Interstellar Soundscapes
July 1, 2023 - Present
Lead a team of 5 musicians with 15+ years of experience; perform Japanese Jazz Fusion, Jazz Fusion, Hip Hop, K-Pop, and Original music; book venues and negotiate prices; coach performers to reach their best.
Private Lesson Teacher at My Studio
July 1, 2023 - Present
Teach 5 students saxophone, improvisation, composition, and music production; motivate students to create memorable music and solos.
Composer / Sound Designer at San Jose State University Animation Department – Fate of The Fey
September 1, 2023 - May 1, 2024
Collaborate with the game director; develop 10+ unique sounds for 3 creatures; study directors’ references and create orchestral/baroque music; attend regular meetings to align music with animation.
Assistant Audio Engineer at San Jose State University
January 1, 2023 - May 1, 2023
Work in a two-person team handling 40+ concerts over 5 months; coordinate with group heads on mic setup; mix live for audience and create separate live stream mix.
Film Composer / Sound Designer at San Jose State University Animation Department – A Trace
October 1, 2022 - May 1, 2023
Collaborate with a team of animation students on a senior thesis; compose 2–3 songs to enhance scenes; discuss music to sync with movements; attend team meetings.
Film Composer / Sound Designer at Good. Studios – Grim Hunt
September 1, 2022 - December 1, 2022
Create music for a horror short film; collaborate with director to maximize emotional impact; weekly feedback sessions.
Sound Designer at Clockwork Elves
June 1, 2021 - July 1, 2021
Organize, collect, and create 250+ sounds; implement audio to enhance film; collaborate in a small team to manage assets.
Sound Design Intern at Clean Cuts Studio
June 1, 2021 - September 1, 2021
Summer internship in Washington, DC; observe and discuss with sound designers; organize 250+ audio tracks; learn film/TV/game sound integration.
Studio Musician / Producer at Nito – Tears In The Rain
January 1, 2021 - February 1, 2021
Record saxophone, bass, piano, and drums on 10+ tracks; collaborate with artist to realize ideas.
Accompanist at New Hope Christian Fellowship
October 1, 2020 - Present
Support a church band with saxophone, bass guitar, or piano; perform in services; weekly rehearsals and performances.
Freelance Musician at Bay Area
September 1, 2018 - Present
Collaborate with diverse artists and ensembles as producer, audio engineer, and instrumentalist across multiple projects.

Education

Bachelor of Music in Jazz Studies at San Jose State University
January 11, 2030 - May 1, 2023
Associate of Arts in Music at Chabot College
January 11, 2030 - May 1, 2021
Associate of Arts in Liberal Arts-Emphasis in Arts & Humanities at Chabot College
January 11, 2030 - May 1, 2021
Associate in Arts in Music Technology & Production at Chabot College
January 11, 2030 - May 1, 2021

Qualifications

Certificate of Proficiency in Musicianship & Harmony
January 11, 2030 - February 13, 2026
Certificate of Proficiency in Audio Recording
January 11, 2030 - February 13, 2026

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services