I'm Zhou Zijie, a game producer and lead designer based in Auckland, New Zealand. I led end-to-end development of an indie title, directing design direction, gameplay systems, worldbuilding, and production workflow. I replaced outsourced tasks with multi-disciplinary work to reduce costs by over 70% and shorten schedules by about 50%. I produced core assets and optimized team workflows for rapid iteration on a limited budget. I thrive in cross-disciplinary coordination, turning ideas into playable experiences, maintaining visual consistency, and delivering strong user experiences even under resource constraints.

Zhou Zijie

I'm Zhou Zijie, a game producer and lead designer based in Auckland, New Zealand. I led end-to-end development of an indie title, directing design direction, gameplay systems, worldbuilding, and production workflow. I replaced outsourced tasks with multi-disciplinary work to reduce costs by over 70% and shorten schedules by about 50%. I produced core assets and optimized team workflows for rapid iteration on a limited budget. I thrive in cross-disciplinary coordination, turning ideas into playable experiences, maintaining visual consistency, and delivering strong user experiences even under resource constraints.

Available to hire

I’m Zhou Zijie, a game producer and lead designer based in Auckland, New Zealand. I led end-to-end development of an indie title, directing design direction, gameplay systems, worldbuilding, and production workflow. I replaced outsourced tasks with multi-disciplinary work to reduce costs by over 70% and shorten schedules by about 50%. I produced core assets and optimized team workflows for rapid iteration on a limited budget.

I thrive in cross-disciplinary coordination, turning ideas into playable experiences, maintaining visual consistency, and delivering strong user experiences even under resource constraints.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Producer / Lead Designer at Boar Tavern Studio (Independent Game Studio)
August 1, 2024 - January 1, 2025
Led the complete development of the original independent title Devourer’s Forbidden Domain, overseeing design direction, gameplay systems, and production workflow. Responsible for gameplay and system design, character and skill creation, UI/UX planning, worldbuilding, and narrative structure. Replaced outsourced tasks through personal multidisciplinary work, reducing overall production cost by more than 70% and shortening the schedule by approximately 50%. Produced core assets including character concepts, layered art, icons, animations, and visual effects, ensuring a consistent artistic style. Optimized team workflow and communication to enable rapid iteration and efficient resource allocation under limited budget conditions.
Project Lead / Primary Developer at Devourer’s Forbidden Domain (Project)
January 1, 2025 - January 1, 2025
Initiated and directed end-to-end game development, covering design documentation, system planning, and asset integration. Created all core game components: combat logic, class and enemy design, skill trees, UI layouts, and stage structure. Implemented a hybrid workflow combining self-produced drafts and standardized outsourcing, doubling asset output efficiency while cutting expenses to one-third of the initial estimate. Coordinated external artists and internal contributors to maintain quality control and visual consistency. Delivered a fully playable prototype demonstrating complete gameplay systems within a compressed development timeline.

Education

Bachelor of Creative Technologies at Media Design School
January 1, 2019 - January 1, 2023
Bachelor of Creative Technologies at Media Design School
January 1, 2019 - January 1, 2023

Qualifications

Bachelor of Creative Technologies (Level 7)
January 1, 2019 - January 1, 2023
Full Driver’s License (New Zealand)
January 11, 2030 - November 17, 2025
Bachelor of Creative Technologies (Level 7)
January 1, 2019 - January 1, 2023
Full Driver’s License (New Zealand)
January 11, 2030 - November 18, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services