Khalil Yamada Gangeme

Available to hire

Experience Level

Expert
Intermediate
Intermediate

Language

English
Advanced
Portuguese
Fluent

Work Experience

Game Designer at Mad Mimic
December 1, 2020 - April 1, 2022
Created, structured and maintained the Game Design Document (GDD). Planned and implemented mechanics and system interactions in a 100% English production environment. Coordinated team workflow and design iterations between cross-functional remote teams. Designed core gameplay mechanics, missions, and system progression flows. Managed project timelines, team coordination, and client strategic meetings. Built research databases and documentation to support future design operations. Analyzed and restructured procedures to improve production efficiency and team communication. Identified and reported bugs for indie and AAA projects (platformer, multiplayer, roguelike, bullet-hell, party games). Created and executed test runs/cases using JIRA, Confluence, and TestRail. Hosted bilingual (PT/EN) meetings to coordinate testing of co-op mechanics and team deliverables.

Education

Bachelor’s Degree in Game Design at Laureate International Universities Network
January 11, 2030 - December 20, 2025

Qualifications

Certified Tester Foundation Level (CTFL) - BSTQB Introduction to QA - Gaming
January 11, 2030 - December 20, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment