I'm a passionate 3D artist with 14+ years of experience using Blender, Unreal Engine, and real-time asset pipelines. I focus on hard-surface props, environment assets, and clean topology to deliver production-ready models for AAA and mobile games. In my spare time, I enjoy sharing workflows and collaborating across teams to bring immersive worlds to life. I thrive in fast-paced creative environments and love solving technical challenges, from UV mapping to optimization for performance. I'm always eager to learn new tools and techniques to push the boundaries of what's possible in real-time 3D.

Yanuar Rustnady

I'm a passionate 3D artist with 14+ years of experience using Blender, Unreal Engine, and real-time asset pipelines. I focus on hard-surface props, environment assets, and clean topology to deliver production-ready models for AAA and mobile games. In my spare time, I enjoy sharing workflows and collaborating across teams to bring immersive worlds to life. I thrive in fast-paced creative environments and love solving technical challenges, from UV mapping to optimization for performance. I'm always eager to learn new tools and techniques to push the boundaries of what's possible in real-time 3D.

Available to hire

I’m a passionate 3D artist with 14+ years of experience using Blender, Unreal Engine, and real-time asset pipelines. I focus on hard-surface props, environment assets, and clean topology to deliver production-ready models for AAA and mobile games. In my spare time, I enjoy sharing workflows and collaborating across teams to bring immersive worlds to life.

I thrive in fast-paced creative environments and love solving technical challenges, from UV mapping to optimization for performance. I’m always eager to learn new tools and techniques to push the boundaries of what’s possible in real-time 3D.

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Language

English
Advanced

Work Experience

3D Artist at Red Hot CG (Keywords Studios)
January 1, 2021 - January 1, 2025
Worked on high-quality game assets for AAA productions, focusing on hard-surface props and environment assets optimized for real-time engines. Responsible for clean topology, efficient UVs, and production-ready models integrated into Unreal pipelines.

Education

bachelor of art at ITENAS
March 3, 2003 - March 20, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet