Available to hire
Game designer with over nine years of experience delivering engaging game and RPG experiences across mobile, live service, and RPG titles. Combines analytical thinking with player-focused design, turning ideas into polished, enjoyable gameplay through experimentation, data-informed decision-making, and close collaboration with multidisciplinary teams.
Brings leadership experience guiding designers, driving product direction, and adapting to evolving project goals while maintaining strong focus on quality and player engagement.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Independent Game Design Consultant
February 1, 2026 - PresentProduced game design documentation and implementation guidelines for game projects. Designed, prototyped, and refined gameplay systems using Unity with a focus on balance and scalability. Investigated and resolved gameplay logic and implementation issues during feature development. Evaluated prototypes through playtesting and player engagement metrics, iterating on features based on findings.
Lead Game Designer at Fahy Studios
July 1, 2023 - February 1, 2026Partnered with senior leadership to define project objectives and coordinate a fully remote, distributed team across Europe, the Middle East, Asia, and Canada. Hired, guided, and managed a 4-person design team, influencing and aligning team leads across development, art, and QA without formal authority (~10 people). Established project structure and workflows as the most senior team member, streamlining cross-discipline communication and coordination.
Regularly reprioritized features and adjusted schedules to meet project requirements and milestones. Guided the team through a major creative pivot, shipping RAWR as a Monster Collection RPG after transitioning from its original survivor RPG direction while maintaining delivery predictability. Analyzed market competitor mechanics and meta-loops to explore differentiators. Oversaw UI/UX redesign using Miro to streamline user experience and eliminate unnecessary actions and menus.
Economy Designer at Green Panda Games (Idle Space Station)
April 1, 2022 - June 30, 2023Recommended and implemented progression features. Assessed economic impacts and potential issues of new systems using AB tests. Reviewed player data periodically to address churn. Created simulation tools to enable fast balancing decisions. Implemented F2P monetisation strategies that greatly exceeded LTV targets.
Economy Designer at Green Panda Games
April 1, 2022 - June 1, 2023Recommended and implemented progression features. Assessed economic impacts and potential issues of new systems using AB tests. Periodically reviewed player data to address churn. Created simulation tools to make balancing decisions faster. Implemented F2P monetisation strategies that exceeded LTV targets.
Game Designer at Dynamite Games Pte Ltd
May 1, 2021 - April 1, 2022Wrote VIP features to increase retention in the NFT game New World. Designed combat and progression systems in NFT Legends Gumi Asia.
Content Designer (Live Ops) at Legends Gumi Asia Pte Ltd
October 1, 2017 - May 1, 2021Oversaw development of multiple content modes in the game, including multiplayer and single-player. Iteratively designed encounters with modular components and adaptive difficulty. Trained overseas personnel and managed tasks for the outsourcing team. Created in-game events for seasonal periods reaching hundreds of thousands of active players. Iterated on design documents for approval by external IP licensors.
Content Designer (Live Ops) at Legend gumi Asia Pte Ltd
October 1, 2017 - May 1, 2021Oversaw development of various content modes across multiplayer and single-player. Iteratively designed encounters using modular components and adaptive difficulty. Trained overseas personnel and managed tasks for the outsourced team. Created in-game events for seasonal periods reaching hundreds of thousands of active players. Iterated on design documents for approval by external IP licensors.
Unity Developer at Taggle Pte Ltd
September 1, 2015 - October 1, 2017Developed small serious games to promote Taggle’s main product, a healthcare media platform. Liaised with external studio developers to support platform API integration, coordinating technical requirements and providing remote troubleshooting services to keep delivery on track.
Education
BEng (Hons) Chemical Engineering at National University of Singapore
August 1, 2011 - May 1, 2015Qualifications
Specialist Diploma in Game Design and Entrepreneurship
September 1, 2015 - April 1, 2016Google Project Management Professional Certification
May 1, 2026 - July 31, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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