I am a 3D Concept Artist and Modeler, focusing on creating hard surface, environmental elements with physical properties and functionality. From massive battle machines to everyday objects, I breathe life into game universes.

Artem

I am a 3D Concept Artist and Modeler, focusing on creating hard surface, environmental elements with physical properties and functionality. From massive battle machines to everyday objects, I breathe life into game universes.

Available to hire

I am a 3D Concept Artist and Modeler, focusing on creating hard surface, environmental elements with physical properties and functionality. From massive battle machines to everyday objects, I breathe life into game universes.

See more

Experience Level

Language

English
Fluent
Russian
Fluent
Latvian
Advanced

Work Experience

3D Modeler
May 1, 2025 - October 7, 2025
Participation in an NDA-bound project for a PC tactical shooter involved the full lifecycle development of hard-surface assets, including military vehicles and weaponry, in a realistic style. This process utilized Blender for modeling, Substance 3D Painter for photorealistic PBR texturing, and involved integration and setup in Unreal Engine 5. Collaborated with clients to understand their vision and deliver assets that met technical and artistic requirements.
3D Artist
May 1, 2025 - Present
Self-Directed Skills Development: intensive training in the full 3D asset pipeline, focused on hard-surface modeling, organic sculpting, and PBR texturing workflow. Built a professional portfolio by creating multiple personal projects from concept to final render, demonstrating a strong understanding of form, composition, and lighting. Mastered industry-standard software including Blender, 3ds Max, Substance Painter, and Unreal Engine 5.
3D Modeler
May 1, 2025 - October 7, 2025
Participation in an NDA-bound project for a PC tactical shooter involved the full lifecycle development of hard-surface assets, including military vehicles and weaponry, in a realistic style. This process utilized Blender for modeling, Substance 3D Painter for photorealistic PBR texturing, and involved integration and setup in Unreal Engine 5. Collaborated with clients to understand their vision and deliver assets that met technical and artistic requirements.
3D Artist
May 1, 2025 - Present
Self-directed skills development with intensive training in the full 3D asset pipeline, focusing on hard-surface modeling, organic sculpting, and PBR texturing workflow. Built a professional portfolio from concept to final render, mastering software such as Blender, 3ds Max, Substance Painter, and Unreal Engine 5, and staying updated with real-time rendering techniques in Unreal Engine 5.

Education

Diploma in Information Systems at Rigas & vidusskola, Riga
January 11, 2030 - January 1, 2024
Advanced Vehicle Design | Full Course at CG Spectrum
January 11, 2030 - January 1, 2025
Advanced 3D Modeling Course at CG Spectrum
January 11, 2030 - January 1, 2024
Diploma in Information Systems at Rigas & vidusskola, Riga
January 1, 2024 - January 1, 2024
Advanced Vehicle Design | Full Course at CG Spectrum
January 1, 2025 - January 1, 2025
Advanced 3D Modeling Course at CG Spectrum
January 1, 2024 - January 1, 2024

Qualifications

Advanced Vehicle Design | Full Course
January 11, 2030 - January 1, 2025
Advanced 3D Modeling Course
January 11, 2030 - January 1, 2024
Advanced Vehicle Design | Full Course
January 1, 2025 - January 1, 2025
Advanced 3D Modeling Course
January 1, 2024 - January 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education

Experience Level

Hire a 3D Modeler

We have the best 3d modeler experts on Twine. Hire a 3d modeler in Riga today.