Hi, I’m Yehor Krupa, a 3D designer and visualisation artist with over three years of experience shaping clean, optimized assets for games and marketing. I enjoy hard-surface modeling, UV mapping, baking, PBR texturing, and building modular kits and props for cinematic and interactive projects. I’m comfortable across the pipeline from concept to final renders, love collaborating with art direction and environment teams, and thrive on delivering consistent visuals. I’ve worked with Blender, Unreal Engine, Unity, Houdini, Substance Painter, and more to create compelling assets and scenes.

Yehor Krupa

Hi, I’m Yehor Krupa, a 3D designer and visualisation artist with over three years of experience shaping clean, optimized assets for games and marketing. I enjoy hard-surface modeling, UV mapping, baking, PBR texturing, and building modular kits and props for cinematic and interactive projects. I’m comfortable across the pipeline from concept to final renders, love collaborating with art direction and environment teams, and thrive on delivering consistent visuals. I’ve worked with Blender, Unreal Engine, Unity, Houdini, Substance Painter, and more to create compelling assets and scenes.

Available to hire

Hi, I’m Yehor Krupa, a 3D designer and visualisation artist with over three years of experience shaping clean, optimized assets for games and marketing. I enjoy hard-surface modeling, UV mapping, baking, PBR texturing, and building modular kits and props for cinematic and interactive projects.

I’m comfortable across the pipeline from concept to final renders, love collaborating with art direction and environment teams, and thrive on delivering consistent visuals. I’ve worked with Blender, Unreal Engine, Unity, Houdini, Substance Painter, and more to create compelling assets and scenes.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent
Russian
Fluent
Ukrainian
Fluent
Dutch
Beginner

Work Experience

3D Generalist
August 1, 2024 - August 1, 2024
Supported development of product and cinematic scenes for client promos. Modeled and textured assets for motion and print campaigns. Assisted in lighting and rendering setups.
3D Artist Intern at Nexus, PixelCraft Studio
August 31, 2023 - August 31, 2023
Supported the development of product and cinematic scenes for client promos. Modeled and textured assets for motion and print campaigns.
3D Generalist at GG Energy
September 1, 2025 - October 29, 2025
Worked on product visualization and marketing renders for commercial campaigns. Handled lighting, texturing, and environment setups for promotional scenes.

Education

Bachelor in Video Game Design & Development at Universitat Politècnica de Catalunya
January 11, 2030 - October 29, 2025

Qualifications

Bachelor in Multimedia & Creative Technologies
January 11, 2030 - October 29, 2025
Houdini & Substance Painter
January 11, 2030 - October 29, 2025
Unity & Unreal Engine 5 Training
January 11, 2030 - October 29, 2025
Marmoset Toolbag, Photoshop & Premiere Pro
January 11, 2030 - October 29, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services