I’m a Technical Artist and Unity Integration specialist who builds production pipelines, automates workflows, and ships robust toolchains for large-scale MMO content. I focus on reducing manual setup, increasing content consistency, and enabling smooth integration of characters, animation, VFX, and gameplay assets across Unity and Unreal Engine. I collaborate closely with artists, designers, and developers to align technical requirements, standardize setup expectations, and streamline delivery. I enjoy turning complex pipelines into reliable, build-ready systems and mentoring teams through transitions from concept to in-game assets.

Yevhen Kolesnikov

I’m a Technical Artist and Unity Integration specialist who builds production pipelines, automates workflows, and ships robust toolchains for large-scale MMO content. I focus on reducing manual setup, increasing content consistency, and enabling smooth integration of characters, animation, VFX, and gameplay assets across Unity and Unreal Engine. I collaborate closely with artists, designers, and developers to align technical requirements, standardize setup expectations, and streamline delivery. I enjoy turning complex pipelines into reliable, build-ready systems and mentoring teams through transitions from concept to in-game assets.

Available to hire

I’m a Technical Artist and Unity Integration specialist who builds production pipelines, automates workflows, and ships robust toolchains for large-scale MMO content. I focus on reducing manual setup, increasing content consistency, and enabling smooth integration of characters, animation, VFX, and gameplay assets across Unity and Unreal Engine.

I collaborate closely with artists, designers, and developers to align technical requirements, standardize setup expectations, and streamline delivery. I enjoy turning complex pipelines into reliable, build-ready systems and mentoring teams through transitions from concept to in-game assets.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Ukrainian
Fluent
English
Advanced
Swedish
Beginner

Work Experience

Team Lead Unity Integrator / Technical Artist at Artificial Core - Core Punk
February 1, 2023 - February 1, 2026
Led automation for content setup and integration in Unity, reducing repetitive manual work and improving consistency across production assets. Built internal Maya tools and workflow utilities to accelerate animator workflows, simplify technical setup, and improve handoff efficiency between animation and integration. Developed and maintained workflows for assembling mobs, characters, animations, VFX, materials, and prefabs within the production pipeline. Set up Animator Controllers and playback logic to support character behavior and gameplay needs, ensuring reliable content integration. Created visual effects and simple animations to support gameplay, enhance presentation quality, and meet production requirements across integrated assets. Supported content integration on Core Punk, organizing large MMO production assets to keep them stable and build-ready. Investigated setup issues, content errors, and pipeline bottlenecks before they reached later production stages, improving reliabil

Education

Bachelor's degree in Applied Physics and Nanotechnology at National Technical University of Ukraine, Kyiv Polytechnic Institute named after Igor Sikorsky
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services