I’m a senior/lead product designer with 10 years of experience, including 7 years leading design teams in gaming. I specialize in full-cycle UX and UI—from complex UX flows and high-fidelity interfaces to scalable design systems—while continuously validating ideas with data-backed hypotheses to improve key product outcomes like GGR, retention, conversion, and ARPU.
Across roles, I’ve owned end-to-end design work, including core gameplay mechanics and interactive user flows (tournaments, daily rewards, quests, mini-games), and ensured design fidelity through wireframes, prototypes, design QA, and cross-team alignment with Front-End and QA. I’m especially strong at mentoring and scaling teams, standardizing design QA and release processes, and using tools like Figma alongside AI prototyping (e.g., Claude) to accelerate collaboration and delivery.
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