Bao
Hi, I'm a 3D artist focusing on organic modeling, sculpting, texturing, and stylized pipelines for games and film.
About
Hi, I’m a 3D artist focusing on organic modeling, sculpting, texturing, and stylized pipelines for games and film. I enjoy creating believable characters and assets using Blender, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal/Unity pipelines. I thrive on collaborative projects and bring a friendly, proactive mindset to every team.
My background covers look development, lighting, retopology, and production-ready assets, with hands-on experience in Unity and Unreal Engine, as well as Photoshop and related workflows. I’m passionate about crafting polished visuals and solving creative and technical challenges in a collaborative, fast-paced environment.
- 9 years' experience
- Joined October 2025
Skills· 14
Languages
- FrenchFluent
- EnglishIntermediate
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
- Professional Services
- Education
- Other
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Work experience· 4 roles
Mascot modeling, lighting and rendering; animation, textures, camera work and postproduction for promotional film; project work including mascot modelling and aeronautics trade show promo (2024).
Final year game project: textures for environments, asset creation and collaboration on pipeline development.
Look development, textures, lighting and post-production for end-of-studies short film.
Education· 17
Certifications and awards
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