Hi, I’m a 3D artist focusing on organic modeling, sculpting, texturing, and stylized pipelines for games and film. I enjoy creating believable characters and assets using Blender, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal/Unity pipelines. I thrive on collaborative projects and bring a friendly, proactive mindset to every team.
My background covers look development, lighting, retopology, and production-ready assets, with hands-on experience in Unity and Unreal Engine, as well as Photoshop and related workflows. I’m passionate about crafting polished visuals and solving creative and technical challenges in a collaborative, fast-paced environment.
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