Senior Unity Developer (8+ years) specializing in client-side architecture, scalable systems design, performance optimization and UI systems for mobile and desktop games. Expert in reducing technical debt, optimizing memory and rendering footprints, and architecting systems that improve development velocity.

Alejandro Checa

Senior Unity Developer (8+ years) specializing in client-side architecture, scalable systems design, performance optimization and UI systems for mobile and desktop games. Expert in reducing technical debt, optimizing memory and rendering footprints, and architecting systems that improve development velocity.

Available to hire

Senior Unity Developer (8+ years) specializing in client-side architecture, scalable systems design, performance optimization
and UI systems for mobile and desktop games. Expert in reducing technical debt, optimizing memory and rendering
footprints, and architecting systems that improve development velocity.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Client-Side Unity Developer at LitLab Games
December 1, 2022 - October 1, 2025
Led cross-discipline rendering constraints and draw call optimization for a live-service multiplayer game, delivering performance improvements (mid-end 20→60 FPS; low-end 5→30 FPS). Redesigned the asset-loading pipeline with Addressables to stabilize performance on low-end devices, achieving a 75% peak RAM reduction (4.5GB→1.2GB). Established engineering standards and architectural patterns (Interface-driven design, ScriptableObjects) to improve system scalability for a 15+ person team. Engineered internal Unity tools for API integration and automated UI MVC implementation, enabling a responsive Server-Driven UI and dynamic layouts without client updates. Served as the sole client engineer for 9 months, managing the full release cycle and production stability.
Unity Developer at Freelance
January 1, 2021 - October 1, 2022
Developed and monetized 10+ casual mobile games (Android/iOS) with a focus on high performance via object pooling and light baking, achieving 60 FPS. Architected end-to-end prototypes, games, and modular apps across prototypes to delivery. Provided technical training and mentorship focused on Unity editor and scripting, achieving an 85% student pass rate.
Unity Developer & Co-Founder at Graphene Thread Software
February 1, 2019 - December 1, 2020
Engineered a cloud-based AR solution and a desktop configuration app to generate encrypted JSON data, enabling real-time content updates without store redeployments. Built internal Unity libraries to reduce repetitive implementation work across client projects and delivered 8+ projects end-to-end, managing development and customer communication.
Client-Side SDK Unity Developer at Backspin Games
June 1, 2018 - November 1, 2018
Built a modular API layer and UI framework to facilitate faster integration for UI and server communication. Engineered a server-driven UI to enable dynamic layouts via backend changes without requiring client updates.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate