Master s student in Design & Engineering at Politecnico di Milano, with a background in Product Design and strong skills in industrial 3D modelling, product visualization and rendering. Experienced in Blender, SolidWorks and KeyShot, contributing to both concept development and presentation visuals across industrial products and sculpture-related projects.

LIU YIYI

Master s student in Design & Engineering at Politecnico di Milano, with a background in Product Design and strong skills in industrial 3D modelling, product visualization and rendering. Experienced in Blender, SolidWorks and KeyShot, contributing to both concept development and presentation visuals across industrial products and sculpture-related projects.

Available to hire

Master s student in Design & Engineering at Politecnico di Milano, with a background in Product Design and strong skills in industrial 3D modelling, product visualization and rendering. Experienced in Blender, SolidWorks and KeyShot, contributing to both concept development and presentation visuals across industrial products and sculpture-related projects.

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Language

Chinese
Fluent
Italian
Advanced
English
Intermediate

Work Experience

Product Design & 3D Modelling Intern at Heilongjiang Soybean Food Research Center
February 1, 2026 - March 1, 2026
Collaborated with scientists on the design of an industrial tofu-making machine. Translated functional principles and food-processing requirements into 3D models. Created industrial-style models and renderings in Blender for internal review and presentation.
3D Modelling & Design Assistant at International Sculpture Symposium Alliance
July 1, 2023 - Present
Created 3D models and renderings for sculpture-related projects, supporting visual communication and design development. Translated sculptural concepts into digital models and presentation visuals. Contributed to the development and visualization of the world s first floating sculpture park.
3D Modelling & Design Assistant at ISSA
May 1, 2023 - Present

Education

Master of Design&Engineer at Politecnico di Milano
September 1, 2024 - March 10, 2027
BSc in Product Design at Politecnico di Milano
September 1, 2019 - March 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Other, Manufacturing, Consumer Goods, Media & Entertainment
    Livia — Premium Hand Blender Concept Description

    Livia is a premium hand blender concept developed from a collaborative design brief involving Bugatti. The project focused on product architecture, ergonomic grip, safety details, cable management and interchangeable tool components for high-end domestic environments.

    I was involved throughout the design process, from concept development, product form and functional detailing to 3D modelling, rendering, exploded views and component visualization. The project communicated both the refined design language and the technical structure of the appliance.

    Industrial Tofu-Making Machine

    An industrial equipment design project developed in collaboration with food science researchers at the Heilongjiang Soybean Food Research Center. The project focused on translating tofu-processing principles, functional requirements and production logic into an industrial machine concept and clear structural design.

    I was involved in the product design and visualization process, including machine structure development, functional layout, 3D modelling and rendering in Blender. The final visual materials supported technical communication, internal review and project presentation.

    Compact Dishwasher Concept

    A compact dishwasher concept developed from a collaborative design brief involving Midea. The project explored product architecture, internal organization, usability and user interaction for domestic dishwashing scenarios.

    I was involved throughout the design process, from concept development, product structure and user interaction to CAD modelling in SolidWorks, final rendering and animation production in Blender. The visual outputs communicated the product concept, structure and interaction experience.

    Floating Sculpture Park Visualization

    A sculpture visualization project developed in collaboration with the International Sculpture Symposium Alliance, supporting the development of the world’s first floating sculpture park. The project focused on translating sculptural concepts and spatial ideas into digital 3D models and visual materials for presentation, design communication and production coordination.

    My contribution involved 3D modelling, rendering and visual support for sculpture-related works. The digital models and visual outputs were used not only for concept presentation, but also as reference materials for communication with manufacturers and fabrication teams, helping support the transition from artistic ideas to physical production.