Master s student in Design & Engineering at Politecnico di Milano, with a background in Product Design and strong skills in industrial 3D modelling, product visualization and rendering. Experienced in Blender, SolidWorks and KeyShot, contributing to both concept development and presentation visuals across industrial products and sculpture-related projects.
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Livia is a premium hand blender concept developed from a collaborative design brief involving Bugatti. The project focused on product architecture, ergonomic grip, safety details, cable management and interchangeable tool components for high-end domestic environments.
I was involved throughout the design process, from concept development, product form and functional detailing to 3D modelling, rendering, exploded views and component visualization. The project communicated both the refined design language and the technical structure of the appliance.
An industrial equipment design project developed in collaboration with food science researchers at the Heilongjiang Soybean Food Research Center. The project focused on translating tofu-processing principles, functional requirements and production logic into an industrial machine concept and clear structural design.
I was involved in the product design and visualization process, including machine structure development, functional layout, 3D modelling and rendering in Blender. The final visual materials supported technical communication, internal review and project presentation.
A compact dishwasher concept developed from a collaborative design brief involving Midea. The project explored product architecture, internal organization, usability and user interaction for domestic dishwashing scenarios.
I was involved throughout the design process, from concept development, product structure and user interaction to CAD modelling in SolidWorks, final rendering and animation production in Blender. The visual outputs communicated the product concept, structure and interaction experience.
A sculpture visualization project developed in collaboration with the International Sculpture Symposium Alliance, supporting the development of the world’s first floating sculpture park. The project focused on translating sculptural concepts and spatial ideas into digital 3D models and visual materials for presentation, design communication and production coordination.
My contribution involved 3D modelling, rendering and visual support for sculpture-related works. The digital models and visual outputs were used not only for concept presentation, but also as reference materials for communication with manufacturers and fabrication teams, helping support the transition from artistic ideas to physical production.
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