After more than ten years of writing and producing across theater, film, poetry, and editorial work, I now design branching, systems-driven stories for games as a Narrative Designer. Currently, I am developing Puzzle World Online, a narrative puzzle-battler prototype. My core belief as a designer: story can recontextualize a mechanic.

Joris de Graaf

After more than ten years of writing and producing across theater, film, poetry, and editorial work, I now design branching, systems-driven stories for games as a Narrative Designer. Currently, I am developing Puzzle World Online, a narrative puzzle-battler prototype. My core belief as a designer: story can recontextualize a mechanic.

Available to hire

After more than ten years of writing and producing across theater, film, poetry, and editorial work, I now design branching, systems-driven stories for games as a Narrative Designer. Currently, I am developing Puzzle World Online, a narrative puzzle-battler prototype. My core belief as a designer: story can recontextualize a mechanic.

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Intermediate
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English
Fluent
Dutch
Fluent
Japanese
Beginner
French
Intermediate
German
Intermediate

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