I'm a skilled Blender 3D modeler specializing in crafting detailed, realistic 3D scenes and game assets. My workflow covers everything from block-out, texturing, UV mapping, to high-quality rendering. I create immersive 3D scenes and optimized game assets using Unreal Engine and Blender, tailored for archviz, animations, or interactive projects.I'm available for any 3D-related work, so feel free to message me!Archviz, game assets, animations, short cinematic scenes. Software: Blender, Unreal Engine, Substance Painter, DaVinci Resolve less. I thrive in collaborative, multidisciplinary teams and pride myself on meeting deadlines while delivering high-quality results. I’m currently available for freelance 3D work including archviz, game assets, animations, and short cinematic sequences. I enjoy brainstorming sessions to generate innovative ideas and translate them into immersive 3D experiences for clients and projects.

Youssef AbdElfattah Shaker

I'm a skilled Blender 3D modeler specializing in crafting detailed, realistic 3D scenes and game assets. My workflow covers everything from block-out, texturing, UV mapping, to high-quality rendering. I create immersive 3D scenes and optimized game assets using Unreal Engine and Blender, tailored for archviz, animations, or interactive projects.I'm available for any 3D-related work, so feel free to message me!Archviz, game assets, animations, short cinematic scenes. Software: Blender, Unreal Engine, Substance Painter, DaVinci Resolve less. I thrive in collaborative, multidisciplinary teams and pride myself on meeting deadlines while delivering high-quality results. I’m currently available for freelance 3D work including archviz, game assets, animations, and short cinematic sequences. I enjoy brainstorming sessions to generate innovative ideas and translate them into immersive 3D experiences for clients and projects.

Available to hire

I’m a skilled Blender 3D modeler specializing in crafting detailed, realistic 3D scenes and game assets. My workflow covers everything from block-out, texturing, UV mapping, to high-quality rendering. I create immersive 3D scenes and optimized game assets using Unreal Engine and Blender, tailored for archviz, animations, or interactive projects.I’m available for any 3D-related work, so feel free to message me!Archviz, game assets, animations, short cinematic scenes.
Software:
Blender, Unreal Engine, Substance Painter, DaVinci Resolve
less. I thrive in collaborative, multidisciplinary teams and pride myself on meeting deadlines while delivering high-quality results.

I’m currently available for freelance 3D work including archviz, game assets, animations, and short cinematic sequences. I enjoy brainstorming sessions to generate innovative ideas and translate them into immersive 3D experiences for clients and projects.

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Language

Arabic
Fluent
English
Advanced

Work Experience

Freelance 3D Designer at Freelancer
December 1, 2024 - October 18, 2025
I'm a skilled Blender 3D modeler, specializing in crafting detailed, realistic 3D scenes and game assets. My workflow covers block-out, texturing, UV mapping, and high-quality rendering. I create immersive 3D scenes and optimized game assets using Unreal Engine and Blender, tailored for archviz, animations, or interactive projects. I collaborate on archviz, game assets, animations, and short cinematic scenes, and enjoy brainstorming sessions to generate innovative ideas for new projects.

Education

Bachelor's degree in Electronic Engineering and Communications at Higher Institute of Engineering and Technology - King Mariout
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming
    paper MK-14 EBR

    https://www.twine.net/signin

    A personal hard-surface modeling project created to sharpen my workflow and attention to clean topology and mechanical realism.
    The goal was to achieve a functional and believable weapon design, with a balance between aesthetics, detailing, and practicality.

    uniE608 Abandoned House
    A personal 3D environment project focused on mood, realism, and storytelling through texture and light. Everything in this scene was created from scratch — the house was fully modeled and textured by hand, with careful attention to natural aging, wood wear, and atmospheric color balance. Modeling: Blender Texturing: Substance 3D Painter Lighting & Rendering: Blender (Cycles) Post & Color Grading: Blender Compositor Tags: Blender3D SubstancePainter EnvironmentArt Abandoned CyclesRender 3DEnvironment Realism Lighting