I’m a skilled Blender 3D modeler specializing in crafting detailed, realistic 3D scenes and game assets. My workflow covers everything from block-out, texturing, UV mapping, to high-quality rendering. I create immersive 3D scenes and optimized game assets using Unreal Engine and Blender, tailored for archviz, animations, or interactive projects.I’m available for any 3D-related work, so feel free to message me!Archviz, game assets, animations, short cinematic scenes.
Software:
Blender, Unreal Engine, Substance Painter, DaVinci Resolve
less. I thrive in collaborative, multidisciplinary teams and pride myself on meeting deadlines while delivering high-quality results.
I’m currently available for freelance 3D work including archviz, game assets, animations, and short cinematic sequences. I enjoy brainstorming sessions to generate innovative ideas and translate them into immersive 3D experiences for clients and projects.
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A personal hard-surface modeling project created to sharpen my workflow and attention to clean topology and mechanical realism.
The goal was to achieve a functional and believable weapon design, with a balance between aesthetics, detailing, and practicality.
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