FU

Felix Ulysses Lerio

Available to hire

I’m Felix Ulysses Lerio, a character artist with 13+ years of experience creating stylized and realistic game and animation characters—from high-poly sculpting to clean, game-ready low-poly models and detailed…

About

I’m Felix Ulysses Lerio, a character artist with 13+ years of experience creating stylized and realistic game and animation characters—from high-poly sculpting to clean, game-ready low-poly models and detailed Substance textures. I love building 3D models directly from reference images or written descriptions, using tools like ZBrush, Autodesk Maya, Substance Painter, and Photoshop to keep every asset aligned with a project’s visual style and technical requirements.

I also enjoy supporting teams by planning work with leads, communicating progress clearly, and turning feedback into specific improvement steps. Between production work and independent character/creature studies, I stay sharp on current workflows (including an Autodesk-certified Maya 2025 recertification) and mentor collaborators toward stronger sculpting fundamentals—so assets look great in engine and hold up from concept to final render.

  • 19 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Professional Services

Work experience· 6 roles

Independent 3D Character Artist (Self-Directed) · IndependentMar 2022 – Present · 4 yrs 9 mos

Sculpted and textured 12+ self-directed character and creature studies to keep high-poly-to-game-ready technique strong between production engagements. Completed a 2025 Autodesk-certified Maya recertification covering the modeling, texturing, and rendering workflow. Participated in Keywords Studios game-art webinar series (2022 and 2023) to stay aligned with modern character sculpting and texturing processes.

3D Character Artist · White Fang AnimationsSep 2018 – Feb 2022 · 3 yrs 6 mos

Modeled, sculpted, and textured 3D characters for animated-short productions. Delivered character art for “Anitu” (credited as “Yul Lerio” in the trailer’s on-screen credits) from concept through render-ready final within the required art style. Contributed character art to a separate animated-short pitch created to introduce Berlin Manalaysay’s IP “Combatron.”

Graphic Artist · Tourism Department – Municipality of San Mateo, RizalFeb 2010 – May 2013 · 3 yrs 4 mos

Created print and tarpaulin campaign materials for municipal medical missions and public events.

Freelance 3D Character Artist · FreelanceMar 2009 – Aug 2018 · 9 yrs 6 mos
Assistant Colorist / Flatter · Pixel PinturaSep 2008 – Jan 2009 · 5 mos
Clean-Up and In-Between Artist · Take One AnimationJan 2005 – Aug 2006 · 1 yr 8 mos

Education

Bachelor of Fine Arts (Advertising) · Far Eastern University, Manila1998 – 2002
3D Modeling & Animation short course · First Academy of Computer Arts, Makati2008 – 2009

Certifications and awards

Autodesk-certified Maya 2025 workflow recertification (full modeling/texturing/rendering pipeline)2025 – 2026

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