Available to hire
I am NG YU LUN, a Technical Artist with 3 years and 7 months of experience bridging art and engineering in real-time and mobile game development. I specialize in shader development (HLSL, compute shaders), performance optimization, and custom tools for UI and asset integration.
I thrive on debugging rendering issues, building pipelines, and developing internal tools that empower scalable content creation. I love cross-disciplinary collaboration and have a strong foundation in 3D math, visual fidelity, and procedural workflows, with a focus on delivering high-quality visuals while maintaining mobile runtime performance.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
Technical Artist Consultant at Lila Games
November 1, 2025 - March 1, 2026Gameplay Systems & Technical Implementation; Cutscene Pipeline Development; Optimization & Debugging; Consulted on UI/UX art production workflows; Technical review and validation of incoming art assets; Asset Preparation & Rendering; Performance Profiling; Built Engine tools; Coordinating and Planning components.
Technical Artist Consultant at Uncharted Games
November 1, 2025 - December 1, 2025Workflow Validation; Strategic Optimization; Technical Advisory; Resource Management.
Technical Artist at Electric Square, A Keywords Studio
May 1, 2022 - June 1, 2025Optimized mobile performance and visual fidelity by implementing & maintaining custom render pipelines using compute shaders, mesh instancing, and render feature pipelines. Wrote core visual systems like card and turn timers; introduced efficient pooling systems for UI and 3D card elements to reduce memory and GC pressure. Designed and created modular cinematic tools using custom timelines for matchmaking, pack openings, and in-game cinematics, streamlining content creation across teams. Built and maintained custom UI shader systems, including animated graph rendering, menu background shaders, and performant blur effects using compute shaders. Developed multi-object instanced icon rendering with a centralized controller and editor tooling, improving asset scalability and draw performance. Enhanced UI responsiveness by implementing card/thumbnail/hover systems with optimized raycasting and thumbnail previews. Conducted R&D and testing for chart/graph visualization packages, and built in
Education
Bachelor of Arts in Game Design at Digipen Singapore Institute Of Technology
September 1, 2019 - December 1, 2022Diploma in Civil Engineering And Business at Singapore Polytechnic
April 1, 2013 - April 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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