I’m a 3D artist specializing in animation, simulations, and visual effects for film, advertising, and digital content. I work across the full pipeline — from modeling and shading to layout, FX, lighting, and final rendering. I use tools like Houdini, Redshift, and Nuke, and I’m available for freelance projects or remote collaboration with international teams.
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Project Description:
I was responsible for rendering, lighting, compositing, and overall supervision of the visual pipeline. My focus was on delivering a polished cinematic look and ensuring smooth coordination across all stages of post-production.
I’m a 3D generalist with strong skills in modeling, look development, lighting, rendering, and compositing. I work across the full production pipeline and focus on creating cinematic, visually striking content — from stylized animation to realistic product shots. I’m comfortable handling both artistic and technical tasks, and I always aim to deliver clean, professional results under tight deadlines.
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