Founding Unity Tech Lead (hands-on) with 14 years of Unity/C# experience and 10 years leading fully remote teams at Dynamic Games. Shipped 100+ titles across F2P mobile games and casual genres (Slots, Bingo, Coin Pusher, Scratch Cards, Match-3 and other casual genres) on iOS/Android (plus Amazon/ Windows Store). Delivered a 3D GIS visualization platform. Built and evolved a single multi-title production codebase powering 9 live Bingo apps, Coin Pusher, and a 2025 Slots release. CORE SKILLS Unity, C# Multi-title codebase / white-label architecture Client-server integrations: REST/HTTP APIs, PlayFab (API + CloudScript), Photon (real-time networking) Cross-platform deployment: Android, iOS, Amazon, Windows Store, WebGL, Steam Memory & performance profiling Editor tooling Git and code review Project documentation & knowledge sharing Remote team leadership, hiring, Agile/Scrum

Yury Vasilevich

Founding Unity Tech Lead (hands-on) with 14 years of Unity/C# experience and 10 years leading fully remote teams at Dynamic Games. Shipped 100+ titles across F2P mobile games and casual genres (Slots, Bingo, Coin Pusher, Scratch Cards, Match-3 and other casual genres) on iOS/Android (plus Amazon/ Windows Store). Delivered a 3D GIS visualization platform. Built and evolved a single multi-title production codebase powering 9 live Bingo apps, Coin Pusher, and a 2025 Slots release. CORE SKILLS Unity, C# Multi-title codebase / white-label architecture Client-server integrations: REST/HTTP APIs, PlayFab (API + CloudScript), Photon (real-time networking) Cross-platform deployment: Android, iOS, Amazon, Windows Store, WebGL, Steam Memory & performance profiling Editor tooling Git and code review Project documentation & knowledge sharing Remote team leadership, hiring, Agile/Scrum

Available to hire

Founding Unity Tech Lead (hands-on) with 14 years of Unity/C# experience and 10 years leading fully
remote teams at Dynamic Games. Shipped 100+ titles across F2P mobile games and casual genres (Slots,
Bingo, Coin Pusher, Scratch Cards, Match-3 and other casual genres) on iOS/Android (plus Amazon/
Windows Store). Delivered a 3D GIS visualization platform. Built and evolved a single multi-title production
codebase powering 9 live Bingo apps, Coin Pusher, and a 2025 Slots release.

CORE SKILLS
Unity, C#
Multi-title codebase / white-label architecture
Client-server integrations: REST/HTTP APIs, PlayFab (API + CloudScript), Photon (real-time networking)
Cross-platform deployment: Android, iOS, Amazon, Windows Store, WebGL, Steam
Memory & performance profiling
Editor tooling
Git and code review
Project documentation & knowledge sharing
Remote team leadership, hiring, Agile/Scrum

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
Polish
Advanced
Russian
Fluent
Ukrainian
Advanced

Work Experience

Founding Unity Tech Lead (Hands-on) / Senior Unity Developer at Dynamic Games
March 1, 2015 - Present
Joined as the first Unity engineer and helped define the studio's technical direction. Designed and evolved a multi-title production platform enabling 100+ shipped titles across Slots, Bingo, Coin Pusher, Scratch Cards, and Match-3 on iOS/Android/Amazon/Windows Store. Built a custom AssetBundles-based content pipeline and tooling for automated skin/title builds. Implemented a flexible in-game offer framework and integrated monetization/analytics stacks. Led client-server integrations (PlayFab, Photon, REST APIs), and maintained 60 FPS on target devices. Hired and led a remote team of up to 14, established coding standards, and rolled out AI-paired development. Represented the company in partner negotiations and industry events; currently core Unity engineer in a small three-developer core team.
Unity Tech Lead / Project Manager at Freelance / Contract
August 1, 2019 - February 1, 2020
Delivered a 3D GIS visualization platform; led a 7-person Unity team plus backend engineers; defined architecture, task breakdowns, and development processes; product successfully handed over to client’s internal team.
Unity Developer at Heyworks
July 1, 2011 - March 1, 2015
Gameplay and platform engineer on Pocket Troops: The Expendables (15M+ installs). Led a three-developer sub-team to port Larian Studios' MonkeyTales series from the C++ Gamebryo engine to Unity; shipped Steam and Web builds. Authored project documentation and onboarding guides for the MonkeyTales port.
Software Engineer at ACS Informatik GmbH
February 1, 2010 - July 1, 2011
Developed desktop and web modules for the q.address address-verification suite (.NET, C++, JavaScript).
Founding Unity Tech Lead at Dynamic Games
March 1, 2015 - Present
Joined as the first Unity engineer and shaped the studio's technical direction. Designed and evolved a multi-title production platform enabling 100+ shipped titles across Slots, Bingo, Coin Pusher, Scratch Cards, and Match-3. Implemented a custom AssetBundles-based content pipeline and framework for content delivery and configuration across titles. Built editor tooling and automated skin/title builds; created an in-game offer framework with a local database and query engine for flexible per-title targeting. Integrated monetization and analytics stacks, and client-server features (PlayFab, Photon, REST APIs). Led a remote team of up to 14; shipped 9 Bingo apps from a shared codebase; maintained 60 FPS; reduced ANRs with Light Mode and optimized main-thread workloads. Established engineering standards, onboarding, and mentoring; introduced AI-paired development across the team.
Unity Tech Lead / Project Manager (Freelance) at Freelance / Contract
August 1, 2019 - February 1, 2020
Delivered a 3D GIS visualization platform; collaborated with client CTO and led a 7-person Unity team plus backend engineers. Defined architecture, task breakdowns, and development processes; product handed over to client’s internal team.

Education

B.Sc. Software Engineering at Belarusian State University of Informatics and Radioelectronics
January 1, 2007 - January 1, 2012
Physics & Mathematics at Lyceum of Belarusian State University
January 1, 2005 - January 1, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate