Yury Vasilevich
Founding Unity Tech Lead (hands-on) with 14 years of Unity/C experience and 10 years leading fully remote teams at Dynamic Games.
About
Founding Unity Tech Lead (hands-on) with 14 years of Unity/C# experience and 10 years leading fully
remote teams at Dynamic Games. Shipped 100+ titles across F2P mobile games and casual genres (Slots,
Bingo, Coin Pusher, Scratch Cards, Match-3 and other casual genres) on iOS/Android (plus Amazon/
Windows Store). Delivered a 3D GIS visualization platform. Built and evolved a single multi-title production
codebase powering 9 live Bingo apps, Coin Pusher, and a 2025 Slots release.
CORE SKILLS
Unity, C#
Multi-title codebase / white-label architecture
Client-server integrations: REST/HTTP APIs, PlayFab (API + CloudScript), Photon (real-time networking)
Cross-platform deployment: Android, iOS, Amazon, Windows Store, WebGL, Steam
Memory & performance profiling
Editor tooling
Git and code review
Project documentation & knowledge sharing
Remote team leadership, hiring, Agile/Scrum
- 16 years' experience
- Joined January 2026
Languages
- EnglishAdvanced
- PolishAdvanced
- RussianFluent
- UkrainianAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
Work experience· 6 roles
Delivered a 3D GIS visualization platform; collaborated with client CTO and led a 7-person Unity team plus backend engineers. Defined architecture, task breakdowns, and development processes; product handed over to client’s internal team.
Delivered a 3D GIS visualization platform; led a 7-person Unity team plus backend engineers; defined architecture, task breakdowns, and development processes; product successfully handed over to client’s internal team.
Joined as the first Unity engineer and shaped the studio's technical direction. Designed and evolved a multi-title production platform enabling 100+ shipped titles across Slots, Bingo, Coin Pusher, Scratch Cards, and Match-3. Implemented a custom AssetBundles-based content pipeline and framework for content delivery and configuration across titles. Built editor tooling and automated skin/title builds; created an in-game offer framework with a local database and query engine for flexible per-title targeting. Integrated monetization and analytics stacks, and client-server features (PlayFab, Photon, REST APIs). Led a remote team of up to 14; shipped 9 Bingo apps from a shared codebase; maintained 60 FPS; reduced ANRs with Light Mode and optimized main-thread workloads. Established engineering standards, onboarding, and mentoring; introduced AI-paired development across the team.
Education
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