Available to hire
I believe great sound is often invisible, felt before it is noticed. My work focuses on building sonic worlds that deepen emotion, reveal character, and strengthen storytelling.
Whether crafting grounded, realistic environments or designing stylized cinematic moments, I balance technical precision with creative intent—creating sound that supports the image and shapes how audiences feel the soul of the film.
Experience Level
Language
English
Intermediate
Hindi
Advanced
Work Experience
Sound Pipeline (Solo) at Interactive Short Film “Flip”
May 1, 2026 - May 1, 2026Solely handled field recording, editing, Foley recording, ambience build, and final mix for an interactive project. Resolved an audio workflow challenge where traditional linear soundpost concepts didn’t apply to branching interactive media. Managed 10+ Pro Tools sessions for 5 scenes with branching decision paths while maintaining consistent sonic identity across branches using custom transitional sounds to bridge each audience decision point without jarring cuts.
Sound Designer (Solo) at Interactive Short Film — “Flip”
May 1, 2026 - May 31, 2026Solo achievement: field recording, editing, Foley recording, ambience build, and final mix. Solved a workflow problem unique to interactive media where traditional linear post sound does not apply. Managed multiple Pro Tools sessions for branching scenes (5 scenes with 2 decision paths each), while maintaining consistent sonic identity across branches and ensuring transition sounds bridged audience decision points without jarring cuts across separate project files. Delivered interactive sound architecture in 4 days.
Assistant Sound Editor at LinkedIn — InM um bai (Sound Pipeline)
May 1, 2026 - May 31, 2026Complete sound pipeline ownership for multiple projects: field recording, editing, Foley recording, ambience build, and final mix covering a professional workflow typically split across 3–4 specialists. Delivered final deliverables within 4 days. Focused on emotionally driven soundscapes, rapid work with language barriers, and consistent sonic identity, including seamless transitions across branching interactive scenes.
Assistant Sound Editor at Feature Film — “Bajrangi”
May 1, 2026 - PresentAssisted in feature film sound workflow. Worked as part of the sound pipeline, handling editing and support tasks for sound deliverables as needed.
Sound Designer at Animation Short “Lost Sheep”
January 1, 2026 - January 1, 2026Executed sound editing, Foley recording, ambience and final 5.1 mix solely on the animation recreation workflow (while team handled animation). Built Foley textures from scratch including custom-recorded footsteps, prop impacts, and cloth movement for a distinct sonic identity. Received recognition during formal review for creative choices and clean, organized sessions without technical flaws or revision loop issues; delivered on deadline.
Sound Pipeline (Assistant/Lead - field recording to final mix) at LinkedIn Mumbai - Complete Sound Pipeline (Kanan Language Short Film “TEA”)
January 1, 2026 - January 1, 2026Solely responsible for field recording, editing, Foley recording, ambience build, and final mix covering a professional multi-specialist workflow. Delivered final deliverable within 4 days. Achieved language-barrier breaking through emotion-driven soundscapes and character-led sonic beats.
Assistant Sound Editor at Feature Film “Bajrangi”
January 1, 2026 - PresentAssistant sound editor for the feature film, supporting dialogue, editorial, ambience building and cinematic sound work within the sound pipeline workflow.
Sound Designer at Animation Short — “Lost Sheep”
January 1, 2026 - January 31, 2026Redesigned/handled sound editing, Foley recording, ambience, and final 5.1 mix for the animation pipeline (with professional team for animation recreation). Foley crafted from scratch with custom recorded textures, including distinct footstep, prop impacts, and clothing movement to build a unique sonic identity. Delivered within deadline with clean, organized sessions and no revision loops.
Sound Designer — Reinterpretive Montage at “Chaar Phool Hai Aur Duniya Hai” (Reinterpreting a documentary audio-free montage)
December 1, 2025 - December 1, 2025Created a dialogue-free montage narrative from documentary screen footage with no reference audio, independently constructing an entirely different original narrative world through sound alone—building character, environment, and emotional arc from footage that carried none of the original audio explicitly. Earned appreciation from the documentary’s original sound team despite ambiguity and no direct references.
Sound Designer at Reinterpretive Montage — “Chaar Phool Hai Aur Duniya Hai”
December 1, 2025 - December 31, 2025Designed a complete realistic soundscape from scratch for a documentary-screened montage with no script and no reference audio. Constructed an entirely new original narrative world purely from silent visuals—building character, environment, and emotional arc through sound alone. Work received specific appreciation from the documentary’s original sound team for creative direction and robust world-building under complete ambiguity.
MIDI Foley / Sound Designer at Animation Shorts “Car Wash” and “UFO”
November 1, 2025 - November 1, 2025Designed complete sound from scratch for two 30-second animation shorts using MIDI keyboard keying and sound synthesis. Applied a cartoon/stylized sonic approach, generating exaggerated textures, movement sound effects, and atmosphere matching the visuals. Developed workflow learning quickly while delivering both projects in parallel.
Sound Designer at Synthesized Foley (Animation Shorts) — “Car Wash”, “UFO”
November 1, 2025 - November 30, 2025Created complete sound from scratch for two 30-second animation shorts. Built sound entirely through MIDI keyboard and sound synthesis. Applied a stylized, cartoony sonic approach with exaggerated textures, movement sounds, and atmosphere to match visuals. Awarded strong recognition by faculty/industry professionals for rapid self-directed learning and consistent delivery of two complete projects simultaneously.
Sound Designer at Multiple productions (Sound on sets / multiproject work)
January 1, 2023 - January 1, 2026Field recording (boom and set mic mixing), and production sound across 10+ short films. Delivered clean dialogue tracks requiring minimal ADR, saving directors’ post-correction time.
Sound Designer at Sound Internship / Sound Design projects (multiple)
January 1, 2023 - January 1, 2026Delivered on-set sound across 10+ short film projects, operating boom and mixing on set. Consistently delivered clean dialogue tracks requiring minimal ADR. Sound-designed projects including a dialogue-free independent interrepretive montage and created fully synthesized Foley for animation shorts using MIDI and sound synthesis.
Education
BSc Film making — Sound Design Specialisation at Whistling Woods International, Mumbai
January 1, 2023 - January 1, 2026Certificate - Advanced Audio Production (completed) at Whistling Woods International, Mumbai
January 1, 2023 - January 1, 2026Enrolled - Audio course (ongoing) at The Audio Guys Institute, Mumbai
January 1, 2026 - August 5, 2026BSc Film making — Sound Design Specialisation at SFX - Whistling Woods International
January 1, 2023 - January 1, 2026Advanced Audio Production (certificate) at Whistling Woods International, Mumbai
January 1, 2023 - January 1, 2023Enrolled at The Audio Guys Institute, Mumbai
January 1, 2026 - August 5, 2026Qualifications
Advanced Audio Production (Certificate)
January 1, 2023 - August 5, 2026Post Production pipeline awareness (Professional industry pipeline awareness)
January 1, 2023 - August 5, 2026Advanced Audio Production (certificate)
January 1, 2023 - August 5, 2026Dolby Atmos Mixing (course/learning)
January 1, 2026 - August 5, 2026Industry Experience
Media & Entertainment, Education
Experience Level
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