I am a Senior 3D Environment Artist with over 8 years of experience specializing in AAA and mobile game development. My expertise includes high-quality PBR workflows, procedural workflows (Houdini/PCG), and modular environment production.

Yuya Lin

I am a Senior 3D Environment Artist with over 8 years of experience specializing in AAA and mobile game development. My expertise includes high-quality PBR workflows, procedural workflows (Houdini/PCG), and modular environment production.

Available to hire

I am a Senior 3D Environment Artist with over 8 years of experience specializing in AAA and mobile game development. My expertise includes high-quality PBR workflows, procedural workflows (Houdini/PCG), and modular environment production.

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Language

English
Advanced

Work Experience

3D Environment Artist at NeoBards Entertainment Ltd
March 1, 2022 - October 1, 2025
Led the creation of the critical opening area for Silent Hill f, featured as a key visual highlight in the official game trailer. Collaborated with Level Design and TA teams to ensure seamless asset integration and performance optimization. Polished outsourced 3D assets and textures to maintain internal visual quality standards. Worked with the cutscene team to ensure environment props supported camera framing and scene composition. Documented technical pipelines and guided a new team member through production workflows and pipeline standards.
3D Artist at IGG
July 1, 2020 - January 1, 2022
Contributed to high-quality 3D asset production, including props, characters, and environments. Optimized polygon counts and texture layouts to meet mobile performance targets. Integrated assets into the game engine and collaborated with the team to maintain visual consistency. Used Arnold to render professional assets.
3D Artist at Fire Empire XAC
February 1, 2017 - June 1, 2020
Outsourcing studio producing high-quality 3D assets for AAA console and mobile titles across PBR and stylized pipelines. Modeled 3D props based on 2D concept art for PS4 and mobile platforms. Applied both PBR and stylized texturing workflows depending on project requirements. Integrated assets into game environments and maintained consistency across productions. Collaborated with two artists to produce assets for a client evaluation, contributing to securing the project LY E contract. Incorporated feedback from the 3D Art Director and international clients to meet quality standards. Participated in an internal VR development project.

Education

Bachelor's Degree in Digital Multimedia Design at I-Shou University
September 1, 2012 - June 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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