Innovation-oriented XR Software Engineer with a strong foundation in Unity development (C#) and a passion for leveraging emerging trends like VR/AR to drive technological innovation and strategic growth. Technical and management skills are reinforced by a B.Sc. in Electrical & Computer Engineering from UCT and current M.Eng Engineering Management studies. Proven ability to architect, develop, and manage complex mixed-reality experiences and technical training simulations that exceed client expectations - complemented by strong analytic, critical thinking, and problem-solving skills. I excel in supporting and mentoring teams, thrive in environments that value learning and exploration, and am recognized for being systematic, pragmatic, perceptive, persistent, and determined.

Izak Gerhardus Liebenberg

Innovation-oriented XR Software Engineer with a strong foundation in Unity development (C#) and a passion for leveraging emerging trends like VR/AR to drive technological innovation and strategic growth. Technical and management skills are reinforced by a B.Sc. in Electrical & Computer Engineering from UCT and current M.Eng Engineering Management studies. Proven ability to architect, develop, and manage complex mixed-reality experiences and technical training simulations that exceed client expectations - complemented by strong analytic, critical thinking, and problem-solving skills. I excel in supporting and mentoring teams, thrive in environments that value learning and exploration, and am recognized for being systematic, pragmatic, perceptive, persistent, and determined.

Available to hire

Innovation-oriented XR Software Engineer with a
strong foundation in Unity development (C#) and a passion for leveraging emerging trends like VR/AR to drive technological innovation and strategic growth.

Technical and management skills are reinforced by a
B.Sc. in Electrical & Computer Engineering from UCT
and current M.Eng Engineering Management studies.

Proven ability to architect, develop, and manage
complex mixed-reality experiences and technical
training simulations that exceed client expectations -
complemented by strong analytic, critical thinking, and
problem-solving skills.

I excel in supporting and mentoring teams, thrive in
environments that value learning and exploration, and
am recognized for being systematic, pragmatic,
perceptive, persistent, and determined.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Afrikaans
Fluent
English
Fluent

Work Experience

XR Software Engineer at Freelance
May 1, 2025 - November 7, 2025
Consulted on XR experiences for event activations; developed Quest 3 experiences for event activations; developing an SDK for VR haptic gloves.
Lead VR/XR Software Engineer at UWC Innovation Hub
April 30, 2025 - April 30, 2025
Trained and mentored postgraduate interns into a small team of Unity developers; architected, developed, and deployed immersive experiences and simulations for the Meta Quest 2 and other specialized platforms; managed immersive experiences in our Immersive Zone to enhance client engagement and retention.
Junior Unity VR Developer at SoZo Labs
April 30, 2023 - April 30, 2023
Used the Unity Engine to develop technical VR training simulations for Meta Quest headsets; built multiple AR/VR prototypes on Android devices and VR HMDs using 8thWall, ARCore, ARKit, MRTK, OpenXR, VRTK4 and Vuforia; ensured client-specific requirements and industry standards.

Education

B.Sc Electrical & Computer Engineering at University of Cape Town
January 1, 2017 - January 1, 2021
M.Eng in Engineering Management at Stellenbosch University
January 1, 2025 - November 7, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment