Available to hire
Hi, I’m Dominik Zator, a Unity Developer with a passion for turning ideas into engaging mobile and console games. I thrive on building solid gameplay mechanics, clean code, and responsive UI, delivering high-quality results across Android, iOS, and Nintendo Switch platforms.
During my studies at Wroclaw University of Science and Technology, I solo created and published my first mobile game project, which became the subject of my engineering thesis. Since then, I’ve continued refining my craft by integrating plugins, optimizing performance, and collaborating on cross-functional teams.
Skills
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Work Experience
Unity Developer at Teyon
January 1, 2024 - October 28, 2025Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Unity Developer at Fuero Games
March 1, 2025 - March 1, 2025Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Unity Developer at Cosmic Dreams
July 1, 2023 - July 1, 2023Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Unity Developer at PixelStorm
March 1, 2022 - March 1, 2022Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Junior Unity Developer at Taploft
February 1, 2020 - February 1, 2020Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Education
Engineer at Wroclaw University of Science and Technology
January 11, 2030 - October 28, 2025Qualifications
Industry Experience
Gaming, Software & Internet
Skills
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