Hi, I'm Dominik Zator, a Unity Developer with a passion for turning ideas into engaging mobile and console games. I thrive on building solid gameplay mechanics, clean code, and responsive UI, delivering high-quality results across Android, iOS, and Nintendo Switch platforms. During my studies at Wroclaw University of Science and Technology, I solo created and published my first mobile game project, which became the subject of my engineering thesis. Since then, I've continued refining my craft by integrating plugins, optimizing performance, and collaborating on cross-functional teams.

Dominik Zator

Hi, I'm Dominik Zator, a Unity Developer with a passion for turning ideas into engaging mobile and console games. I thrive on building solid gameplay mechanics, clean code, and responsive UI, delivering high-quality results across Android, iOS, and Nintendo Switch platforms. During my studies at Wroclaw University of Science and Technology, I solo created and published my first mobile game project, which became the subject of my engineering thesis. Since then, I've continued refining my craft by integrating plugins, optimizing performance, and collaborating on cross-functional teams.

Available to hire

Hi, I’m Dominik Zator, a Unity Developer with a passion for turning ideas into engaging mobile and console games. I thrive on building solid gameplay mechanics, clean code, and responsive UI, delivering high-quality results across Android, iOS, and Nintendo Switch platforms.

During my studies at Wroclaw University of Science and Technology, I solo created and published my first mobile game project, which became the subject of my engineering thesis. Since then, I’ve continued refining my craft by integrating plugins, optimizing performance, and collaborating on cross-functional teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Unity Developer at Teyon
January 1, 2024 - October 28, 2025
Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Unity Developer at Fuero Games
March 1, 2025 - March 1, 2025
Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Unity Developer at Cosmic Dreams
July 1, 2023 - July 1, 2023
Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Unity Developer at PixelStorm
March 1, 2022 - March 1, 2022
Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.
Junior Unity Developer at Taploft
February 1, 2020 - February 1, 2020
Responsibilities included writing functional features, implementing core game mechanics, ensuring code quality, and delivering maintainable, optimized code. Fixed bugs, managed the master branch, created tests, and produced production builds. Integrated plugins such as Google Play Games Services, AppsFlyer, Crashlytics, AdMob, Firebase, Facebook SDK, and in-app purchase flows. Handled Nintendo Switch release checks, game analytics, and wrote documentation; reviewed pull requests and tested existing code to identify and fix bugs.

Education

Engineer at Wroclaw University of Science and Technology
January 11, 2030 - October 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate