I’m a game engine developer specializing in Unreal Engine and real-time interactive experiences, with 3 years of professional experience building NPC behavior systems, multi-device installations, and production-grade gameplay features. I enjoy turning complex ideas into scalable systems, tooling, and robust architectures that ship on schedule. I thrive on modular design, rigorous testing, and cross-functional collaboration across production and R&D teams. I’ve integrated external SDKs, hardware, and networked workflows to deliver reliable, scalable experiences across Windows, Linux, and console targets.

Zihui Lu

I’m a game engine developer specializing in Unreal Engine and real-time interactive experiences, with 3 years of professional experience building NPC behavior systems, multi-device installations, and production-grade gameplay features. I enjoy turning complex ideas into scalable systems, tooling, and robust architectures that ship on schedule. I thrive on modular design, rigorous testing, and cross-functional collaboration across production and R&D teams. I’ve integrated external SDKs, hardware, and networked workflows to deliver reliable, scalable experiences across Windows, Linux, and console targets.

Available to hire

I’m a game engine developer specializing in Unreal Engine and real-time interactive experiences, with 3 years of professional experience building NPC behavior systems, multi-device installations, and production-grade gameplay features. I enjoy turning complex ideas into scalable systems, tooling, and robust architectures that ship on schedule.

I thrive on modular design, rigorous testing, and cross-functional collaboration across production and R&D teams. I’ve integrated external SDKs, hardware, and networked workflows to deliver reliable, scalable experiences across Windows, Linux, and console targets.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Realtime Developer at S1T2 Pty Ltd
July 1, 2023 - Present
Develop and maintain Unreal Engine and real-time interactive applications across production and R&D projects. Build modular gameplay, interactive runtime tools, and technical system components for maintainable real-time applications. Integrate third-party APIs, hardware systems, and networked communication workflows. Collaborate with cross-functional teams through iterative development, testing, deployment, documentation, and troubleshooting.
Software Engineering Intern at Virtuos Shanghai
October 1, 2021 - March 1, 2022
Participated in co-development of an Unreal-based project with a Japanese client. Debugged and trouble-shot production issues across PC and console platforms. Produced client-facing technical documentation and communicated across multicultural teams to support issue resolution.
Junior Tester at Ubisoft Shanghai
August 1, 2020 - September 1, 2021
Performed functional and object-based testing, including verification of model settings, collisions, and in-game behaviors. Reported detailed issue information and followed up on defects to support debugging, re-production, and resolution. Communicated with designers, artists, and developers to identify root causes and resolve issues efficiently.

Education

Bachelor of Science (Honours) in Information Technology at University of Technology Sydney (UTS)
March 1, 2022 - November 1, 2022
Bachelor of Science in Information Technology at University of Technology Sydney (UTS)
March 1, 2017 - November 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
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