I am Emmanuel Kingunza Makunzi, a passionate 3D animator and CG generalist skilled in modeling, texturing, crowd simulation, rigging, and visual effects. With experience spanning study projects and professional internships, I bring creativity and technical expertise to my work, contributing to animation films, TV pilot projects, and freelance collaborations. I thrive working closely with teams to ensure artistic coherence and high-quality outputs while managing projects effectively, even remotely.
I continuously develop my 3D and animation skills, embracing new challenges as a lead animator, environment artist, and VFX artist. Working with diverse software such as Maya, Blender, Substance Painter, and Houdini, I aim to deliver compelling visual stories while enhancing my skills in communication, teamwork, and project supervision.
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