I am a Unity Developer with over 7 years of experience developing and shipping commercial mobile and PC applications. I have built and worked with gameplay systems, multiplayer architecture, AI development, and modular software design. I founded an independent development studio delivering contract work, prototyping, and production support for industry clients including MetaXR, OutlierAI, and multiple game studios.
I have a proven track record of leading technical development, implementing coding standards, and collaborating with distributed teams using Git-based workflows. I have successfully launched and maintained three commercial mobile applications independently and contributed to two multiplayer PC apps.
I like to focus on building scalable, reusable gameplay frameworks. So that all code is easily built upon and can be quickly pulled into new projects as necessary. I also have a background in QA with experience stress testing code to ensure it is both performant and bug free.
My technical expertise includes Unity, C#, multiplayer networking, shader development, Git/GitHub, mobile development (iOS and Android), PC development, and rapid prototyping.
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