I am a Unity Developer with over 7 years of experience developing and shipping commercial mobile and PC applications. I have built and worked with gameplay systems, multiplayer architecture, AI development, and modular software design. I founded an independent development studio delivering contract work, prototyping, and production support for industry clients including MetaXR, OutlierAI, and multiple game studios. I have a proven track record of leading technical development, implementing coding standards, and collaborating with distributed teams using Git-based workflows. I have successfully launched and maintained three commercial mobile applications independently and contributed to two multiplayer PC apps. I like to focus on building scalable, reusable gameplay frameworks. So that all code is easily built upon and can be quickly pulled into new projects as necessary. I also have a background in QA with experience stress testing code to ensure it is both performant and bug free. My technical expertise includes Unity, C#, multiplayer networking, shader development, Git/GitHub, mobile development (iOS and Android), PC development, and rapid prototyping.

Ezekiel Wentworth

I am a Unity Developer with over 7 years of experience developing and shipping commercial mobile and PC applications. I have built and worked with gameplay systems, multiplayer architecture, AI development, and modular software design. I founded an independent development studio delivering contract work, prototyping, and production support for industry clients including MetaXR, OutlierAI, and multiple game studios. I have a proven track record of leading technical development, implementing coding standards, and collaborating with distributed teams using Git-based workflows. I have successfully launched and maintained three commercial mobile applications independently and contributed to two multiplayer PC apps. I like to focus on building scalable, reusable gameplay frameworks. So that all code is easily built upon and can be quickly pulled into new projects as necessary. I also have a background in QA with experience stress testing code to ensure it is both performant and bug free. My technical expertise includes Unity, C#, multiplayer networking, shader development, Git/GitHub, mobile development (iOS and Android), PC development, and rapid prototyping.

Available to hire

I am a Unity Developer with over 7 years of experience developing and shipping commercial mobile and PC applications. I have built and worked with gameplay systems, multiplayer architecture, AI development, and modular software design. I founded an independent development studio delivering contract work, prototyping, and production support for industry clients including MetaXR, OutlierAI, and multiple game studios.

I have a proven track record of leading technical development, implementing coding standards, and collaborating with distributed teams using Git-based workflows. I have successfully launched and maintained three commercial mobile applications independently and contributed to two multiplayer PC apps.

I like to focus on building scalable, reusable gameplay frameworks. So that all code is easily built upon and can be quickly pulled into new projects as necessary. I also have a background in QA with experience stress testing code to ensure it is both performant and bug free.

My technical expertise includes Unity, C#, multiplayer networking, shader development, Git/GitHub, mobile development (iOS and Android), PC development, and rapid prototyping.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

3d Unity Developer at Tink Team Ltd
January 15, 2026 - Present
Senior Technical Game Lead at Game Crafters Collective
March 9, 2026 - Present
Unity Developer at Pigeon Code
February 1, 2022 - Present
Lead Unity Developer at Tink Team Ltd.
February 1, 2022 - Present
Leading technical development on a 3D multiplayer game targeted at Steam and Mobile. I set clear directions, deliver timely updates, and contribute to a collaborative environment aiming for high-quality game development.
Lead Unity Developer at Pigeon Code (Personal Studio)
August 1, 2022 - Present
Developed, launched and supported three commercial mobile apps independently while providing software development and prototyping services. I focused on modular and scalable systems to enhance user experience.
QA Tester at Keyword Studios
May 1, 2023 - Present
Testing games across multiple platforms, ensuring quality delivery through detailed reports and actionable feedback to development teams.
Unity Developer at Cursed Games
June 1, 2022 - November 30, 2023
Played a key role in developing a competitive chess multiplayer mobile game. My efforts led to achieving working prototypes within tight timeframes, optimizing processes for team efficiency.
Contract Centre Manager at Robert Heath Heating
October 1, 2015 - July 31, 2022
Managed the customer service team serving over 100,000 residents of social housing, ensuring reliability and quality in technical support and customer satisfaction.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert

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