Hi, I’m Tanguy Jabely, a Technical Game Designer with a strong knack for turning ideas into playable prototypes. I’m a team player, hardworking, and quick to adapt to different situations. I code in C# and optimize AI usage while crafting engaging gameplay and polished visuals. I’ve built and shipped several projects, from AR geolocation apps to Unreal Engine 5 experiments, and I enjoy shaping gameplay mechanics, UI, and technical documentation. I’m passionate about designing immersive experiences and iterating with feedback to reach the right balance.

Tanguy Jabely

Hi, I’m Tanguy Jabely, a Technical Game Designer with a strong knack for turning ideas into playable prototypes. I’m a team player, hardworking, and quick to adapt to different situations. I code in C# and optimize AI usage while crafting engaging gameplay and polished visuals. I’ve built and shipped several projects, from AR geolocation apps to Unreal Engine 5 experiments, and I enjoy shaping gameplay mechanics, UI, and technical documentation. I’m passionate about designing immersive experiences and iterating with feedback to reach the right balance.

Next availability:
March 12, 2026

Hi, I’m Tanguy Jabely, a Technical Game Designer with a strong knack for turning ideas into playable prototypes. I’m a team player, hardworking, and quick to adapt to different situations. I code in C# and optimize AI usage while crafting engaging gameplay and polished visuals.
I’ve built and shipped several projects, from AR geolocation apps to Unreal Engine 5 experiments, and I enjoy shaping gameplay mechanics, UI, and technical documentation. I’m passionate about designing immersive experiences and iterating with feedback to reach the right balance.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

French
Fluent
English
Advanced

Work Experience

Freelance Game Designer at Rainbow Ant Studio
January 1, 2024 - Present
Freelance game design and development work focusing on gameplay design, 3D/2D asset creation, and UI implementation. Experience with Unity 3D, AR geolocation, and prototype production. Collaboration with teams and independent project management.
Freelance Game Designer at PlasticAPP
July 1, 2023 - October 1, 2023
Design of gameplay, game mechanics, and technical documentation on Unreal Engine 5; project balancing and asset creation.
Game Designer at GG Escape Game
March 1, 2022 - June 1, 2022
Treasure hunt application using geolocation and Augmented Reality; organization of the team; implementation of geolocation system; creation of a puzzle design tool in C#.

Education

Bachelor’s Degree in Game Design at ICAN
January 11, 2030 - February 21, 2026

Qualifications

BAC STI2D
January 11, 2030 - January 1, 2019
Diploma in Science and Technology for Industry and Sustainable Development (BAC STI2D)
January 11, 2030 - January 1, 2019
Bachelor’s Degree in Game Design
January 11, 2030 - February 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

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