Zeya Longid
I’m an engineer whose passion lies in the valley between technology and creativity. My multi-faceted agenda has allowed me to find home in the ever-evolving world of the games industry.
About
I’m an engineer whose passion lies in the valley between technology and creativity. My multi-faceted agenda has allowed me to find home in the ever-evolving world of the games industry. If you’re looking for a Unity dev who is more than just a programming machine and has an insatiable desire to learn I’m your gal!
I am currently open to roles pertaining to Unity programming, but would also be interested in hearing about roles in narrative design as well!
- 1 year's experience
- Joined January 2026
Industry experience
- Software & Internet
- Gaming
- Media & Entertainment
- Education
Work experience
Implemented UI features using C#, Unity UI Toolkit (UXML/USS), LINQ, Redux; architected and implemented an inventory system from the ground up; contributed to localization systems to support multiple languages; implemented addressable assets to optimize memory usage and content delivery; optimized UI performance through profiling, usage hints, asynchronous workflows, and addressable assets; collaborated with UX and game designers to build scalable UI systems in Unity; worked in an Agile/Holacracy environment, often wearing multiple hats.
Founded CPSLO's first annual UI/UX centered conference; led a team to curate festival events, engage participants, build a community, and promote the educational presence of UI/UX; recruited 40+ industry professionals for panels and workshops; attracted over 200 applications to attend; supported UX education initiatives as UX Fest SLO Co-Founder - Events & Experience Lead.
Education
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