I’m a Technical Designer / Gameplay Programmer with experience collaborating in commercial AA, AAA, Indie games, VR/AR/MR/XR projects, and some Mobile Apps created with Unity and Unreal Engine using C#, C++, and Blueprints respectively.
I’ve been involved in Game Design, Gameplay Programming, UI/UX Design and Development, 2D/3D Technical Art, Game Optimization, Augmented Reality (AR), and Virtual Reality (VR).
I’ve also collaborated and shared work pipelines closely with other departments like Game Designers, Production, Product Designers, Quality Assurance, Artists, and Programmers.
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