Passionate and collaborative Game Programmer with proven experience in Unity and C#, developing engaging gameplay features and robust systems for different types of projects. A self-motivated team player committed to best practices and advancing game development methodologies.

Zihan Xu

Passionate and collaborative Game Programmer with proven experience in Unity and C#, developing engaging gameplay features and robust systems for different types of projects. A self-motivated team player committed to best practices and advancing game development methodologies.

Available to hire

Passionate and collaborative Game Programmer with proven experience in Unity and C#, developing engaging gameplay features and robust systems for different types of projects.

A self-motivated team player committed to best practices and advancing game development methodologies.

See more

Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Developer at Connected Lab
August 1, 2023 - October 24, 2025
Participated in code design and architecture for two Unity-based cross-platform VR classroom educational projects serving thousands of users. Designed, coded, and implemented scalable client/server multiplayer features, including chat systems and UI elements, using C# to improve code maintainability across projects. Identified performance bottlenecks and optimized application performance through code refactoring and asset management; assisted with unit testing. Provided technical support to team members during feature integration and debugging processes.
Game Programmer at MVY Studio
January 1, 2024 - October 24, 2025
Developed core gameplay systems in Unity for an unannounced indie RPG, designing and coding features like quests systems, timeline customization, and basic AI. Contributed to software architecture decisions, applying design patterns to create flexible and maintainable gameplay code. Collaborated closely with game designers to rapidly prototype game flow, levels and core mechanics according to project requirements.
Game Designer at Tim Eyears Studio & 433 Studio
September 1, 2019 - October 24, 2025
Contributed to design documentation, numerical planning, game balancing, and event creation for titles including Legend Eleven, Goal Goal and Champion Eleven.

Education

Game Programming Diploma at George Brown College
January 1, 2020 - January 1, 2022
Bachelor of Information Security at Xi'an Xidian University
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet