Available to hire
Passionate and collaborative Game Programmer with proven experience in Unity and C#, developing engaging gameplay features and robust systems for different types of projects.
A self-motivated team player committed to best practices and advancing game development methodologies.
Experience Level
Language
English
Fluent
Work Experience
Unity Developer at Connected Lab
August 1, 2023 - October 24, 2025Participated in code design and architecture for two Unity-based cross-platform VR classroom educational projects serving thousands of users. Designed, coded, and implemented scalable client/server multiplayer features, including chat systems and UI elements, using C# to improve code maintainability across projects. Identified performance bottlenecks and optimized application performance through code refactoring and asset management; assisted with unit testing. Provided technical support to team members during feature integration and debugging processes.
Game Programmer at MVY Studio
January 1, 2024 - October 24, 2025Developed core gameplay systems in Unity for an unannounced indie RPG, designing and coding features like quests systems, timeline customization, and basic AI. Contributed to software architecture decisions, applying design patterns to create flexible and maintainable gameplay code. Collaborated closely with game designers to rapidly prototype game flow, levels and core mechanics according to project requirements.
Game Designer at Tim Eyears Studio & 433 Studio
September 1, 2019 - October 24, 2025Contributed to design documentation, numerical planning, game balancing, and event creation for titles including Legend Eleven, Goal Goal and Champion Eleven.
Education
Game Programming Diploma at George Brown College
January 1, 2020 - January 1, 2022Bachelor of Information Security at Xi'an Xidian University
January 1, 2011 - January 1, 2015Qualifications
Industry Experience
Gaming, Software & Internet
Experience Level
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