I am a skilled Character Artist and a Creature Designer and sculptor specialising in Maya, Substance Painter, Zbrush, Unreal Engine, and Level Design. I bring life to characters through strong technical skills, visual storytelling, ability, and a keen eye for detail, creating unique, expressive, and visually compelling works, both real-time and cinematic pipelines.
During my studies, I have honed my craft in designing engaging characters and have developed an interest in working collaboratively with teams to realize creative projects. My recent job shadowing experience at Chocolate Tribe has deepened my understanding of the animation process and the nuances of bringing stories to life.
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