Hi, I'm Paul Ziotas, a VR/XR developer based in Heraklion, Greece. I build immersive experiences in Unity for education and training, with a focus on performance optimization for standalone headsets like the Meta Quest and on integrating full-stack solutions. I enjoy collaborating with artists, QA testers, and cross-functional teams in Agile environments to turn ideas into engaging, accessible experiences. I'm continually exploring new XR SDKs (OpenXR, Meta Quest SDK, ARFoundation) and web integrations (MQTT, Angular) to push the boundaries of immersive technology.

Paul Ziotas

Hi, I'm Paul Ziotas, a VR/XR developer based in Heraklion, Greece. I build immersive experiences in Unity for education and training, with a focus on performance optimization for standalone headsets like the Meta Quest and on integrating full-stack solutions. I enjoy collaborating with artists, QA testers, and cross-functional teams in Agile environments to turn ideas into engaging, accessible experiences. I'm continually exploring new XR SDKs (OpenXR, Meta Quest SDK, ARFoundation) and web integrations (MQTT, Angular) to push the boundaries of immersive technology.

Available to hire

Hi, I’m Paul Ziotas, a VR/XR developer based in Heraklion, Greece. I build immersive experiences in Unity for education and training, with a focus on performance optimization for standalone headsets like the Meta Quest and on integrating full-stack solutions.

I enjoy collaborating with artists, QA testers, and cross-functional teams in Agile environments to turn ideas into engaging, accessible experiences. I’m continually exploring new XR SDKs (OpenXR, Meta Quest SDK, ARFoundation) and web integrations (MQTT, Angular) to push the boundaries of immersive technology.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Greek, Modern
Fluent
English
Fluent

Work Experience

Virtual Reality Developer (Contract) at ICS - Forth
April 1, 2024 - July 1, 2025
Developed a full-cycle Medical VR application using Unity3D and MagesSDK for educational use in universities. Optimized rendering and physics to maintain a stable 72 FPS on Meta Quest headsets. Collaborated with 3D artists and QA testers to align visual fidelity with strict performance requirements.
Unity Developer Intern at OramaVR
July 1, 2023 - September 1, 2023
Refactored legacy code and removed redundant assets, significantly reducing project storage size. Rewrote core gameplay mechanics and UI components under senior mentorship to improve stability. Executed QA testing for medical VR modules, identifying and patching critical logic errors.

Education

MSc in Computer Science at University of Crete, Department of Computer Science
September 1, 2023 - January 21, 2026
BSc in Computer Science at University of Crete, Department of Computer Science
September 1, 2018 - December 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Software & Internet, Gaming, Healthcare, Media & Entertainment