Available to hire
I am a game and simulation engineer focused on high-fidelity defense, medical, and VR training products. I excel in Unity, C#, Python, and custom hardware integration, delivering AI-driven simulations and engaging real-time experiences.
I strive to optimize performance, craft immersive training solutions, and collaborate across disciplines to push the boundaries of interactive technology.
Skills
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Work Experience
Simulation/ Software Developer at KCN Technical Solutions LLC
November 1, 2025 - PresentDesigned and developed a Helicopter and Drone simulator, 3D training module, and realistic simulation workflow to enhance technical training effectiveness. Developed and optimized Mobile games using Unity and C#, implemented gameplay mechanics, monetization systems, and performance optimization for user engagement and retention. Designed and developed a complete Invoice creation and Management system using Unity (C#), PHP, and MySQL, implementing REST APIs, Database management, PDF document handling, user authentication, and advanced reporting features.
Lead Simulation/Game Developer at ZatNa v
December 1, 2023 - June 1, 2025Directed the development of high-fidelity defence, medical, and VR/AR training simulations, designing modular software architectures, engineering autonomous vehicle systems, and creating embedded software for multiple applications. Designed and developed next-generation simulators with significantly improved performance, scalability, and user experience through optimization, profiling, physics tuning, and architectural enhancement. Improved performance and resource efficiency across simulators through optimization, profiling, physics tuning, and effective technical problem solving. Delivered multiple successful products, including mobile games, custom-hardware-integrated systems, and a VR Helicopter Mechanical Training Simulator, increasing functionality, engagement, and user retention.
Game Developer at ZatNav
August 1, 2022 - December 1, 2023Developed gameplay features and mechanics using C# and Unity, implementing realistic physics, custom vehicle systems, particle effects, and optimized performance to enhance user experience and engagement. Integrated advanced AI and systems, including custom NPC AI, an AI-driven Interrogation Simulator built with Python and ChatGPT, and software connected to custom hardware. Delivered robust game modules and solved complex technical issues, expanding gameplay options, improving resource management, and ensuring stable, high-quality simulations and games.
Education
Bachelor of Science in Computer Science at The University of Lahore
September 1, 2017 - July 1, 2022Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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