Salam Alaikum Fajer,I am very excited about your project because I am a huge fan of co-op games myself. I regularly play titles like Lethal Company, REPO, and Chained Together with my friends, so I truly understand the fun factor and the chaotic social dynamics that make these games successful. Why I am a great fit for your project: Multiplayer & Physics Expertise: I am a professional Gameplay Engineer with extensive experience in Unreal Engine 5. I am currently developing a cooperative multiplayer FPS where five players manage a train , which has given me deep insight into networked physics, player synchronization, and co-op mechanics. Proven Technical Leadership: I have served as a Lead Producer at BlueReelStudio and Lead Technical Animator at Aviary Production , where I led multidisciplinary teams of up to 15 people to deliver polished features. Rapid Delivery: My background in designing modular gameplay systems including inventory and weapon mechanics allows me to build scalable features quickly. I am confident I can implement your chain physics and 4-player co-op logic within your 2–3 month timeline. Easy Communication: I am a London based and studied Computer Science at Kingston University and I am Arab. This means I can communicate with you fluently and clearly in our native language while ensuring the project meets global Steam standards. I am fully remote ready and highly motivated to help you turn this vision into a reality. I would love to discuss your vision document and the specific physics you want for the chain mechanic. Looking forward to hearing from you! Best regards, Ali Shirzad _Email not available. Sign in: https://www.twine.net/signup__Phone details not available. Sign in: https://www.twine.net/signup_

Ali Shirzad

Salam Alaikum Fajer,I am very excited about your project because I am a huge fan of co-op games myself. I regularly play titles like Lethal Company, REPO, and Chained Together with my friends, so I truly understand the fun factor and the chaotic social dynamics that make these games successful. Why I am a great fit for your project: Multiplayer & Physics Expertise: I am a professional Gameplay Engineer with extensive experience in Unreal Engine 5. I am currently developing a cooperative multiplayer FPS where five players manage a train , which has given me deep insight into networked physics, player synchronization, and co-op mechanics. Proven Technical Leadership: I have served as a Lead Producer at BlueReelStudio and Lead Technical Animator at Aviary Production , where I led multidisciplinary teams of up to 15 people to deliver polished features. Rapid Delivery: My background in designing modular gameplay systems including inventory and weapon mechanics allows me to build scalable features quickly. I am confident I can implement your chain physics and 4-player co-op logic within your 2–3 month timeline. Easy Communication: I am a London based and studied Computer Science at Kingston University and I am Arab. This means I can communicate with you fluently and clearly in our native language while ensuring the project meets global Steam standards. I am fully remote ready and highly motivated to help you turn this vision into a reality. I would love to discuss your vision document and the specific physics you want for the chain mechanic. Looking forward to hearing from you! Best regards, Ali Shirzad _Email not available. Sign in: https://www.twine.net/signup__Phone details not available. Sign in: https://www.twine.net/signup_

Available to hire

Salam Alaikum Fajer,I am very excited about your project because I am a huge fan of co-op games myself. I regularly play titles like Lethal Company, REPO, and Chained Together with my friends, so I truly understand the fun factor and the chaotic social dynamics that make these games successful.

Why I am a great fit for your project:
Multiplayer & Physics Expertise: I am a professional Gameplay Engineer with extensive experience in Unreal Engine 5. I am currently developing a cooperative multiplayer FPS where five players manage a train , which has given me deep insight into networked physics, player synchronization, and co-op mechanics.

Proven Technical Leadership: I have served as a Lead Producer at BlueReelStudio and Lead Technical Animator at Aviary Production , where I led multidisciplinary teams of up to 15 people to deliver polished features.

Rapid Delivery: My background in designing modular gameplay systems including inventory and weapon mechanics allows me to build scalable features quickly. I am confident I can implement your chain physics and 4-player co-op logic within your 2–3 month timeline.

Easy Communication: I am a London based and studied Computer Science at Kingston University and I am Arab. This means I can communicate with you fluently and clearly in our native language while ensuring the project meets global Steam standards.

I am fully remote ready and highly motivated to help you turn this vision into a reality. I would love to discuss your vision document and the specific physics you want for the chain mechanic.

Looking forward to hearing from you!
Best regards, Ali Shirzad Email not available. Sign in: https://www.twine.net/signup__Phone details not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Swedish
Fluent
Arabic
Advanced
Persian
Advanced

Work Experience

Lead Technical Animator / Game Programmer at Aviary Production
October 1, 2022 - Present
Designed and implemented modular game play systems in Unreal Engine 5 to deliver seamless and engaging single-player experiences. Developed and optimized core game mechanics, including weapons, attachments, inventory systems, and various game logic elements, ensuring smooth integration and performance. Collaborated with designers and animators to translate technical animation into cohesive game play features. Identified and resolved complex issues using C++ and Blueprints to maintain stability and reliability.
Game Programmer at DRIP Labs
April 1, 2023 - September 1, 2023
Contributed to 'NightWatch,' a competitive FPS in Unreal Engine 5, focusing on game play programming and gun play mechanics. Designed and implemented core systems including weapons, gun abilities, and game modes, ensuring smooth functional fidelity and engaging player experiences. Assisted with technical animation integration for weapons and character interactions, enhancing visual and game play fidelity. Optimized game features using Unreal Engine's Gameplay Ability System, with a focus on dynamic and responsive combat mechanics.
Lead Game Programmer (Internship) at BadJuice
January 1, 2022 - August 1, 2022
Lead programmer for 'Woods,' a VR survival game developed in Unreal Engine using the Gameplay Ability System, implementing core mechanics such as hunger, thirst, fishing, and crafting. Collaborated with artists and designers to create modular game play features adaptable to project requirements. Contributed to maintaining a stable framerate by profiling and optimizing code for the Quest 2 platform. Implemented game mechanics for the Unity-based VR project 'A Day as a T-Rex', working with cross-disciplinary teams to translate creative vision into playable prototypes.

Education

Game Programming at Forsbergs Skola
January 1, 2020 - January 1, 2023
Electrical and Energy Studies at CyberGymnasiet Stockholm
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet