I'm a Design Director who builds things. Over 15 years I've co-founded two companies, directed UI for Halo: Infinite, Transformers: Rise, and Star Wars: Hunters, and helped early-stage SaaS teams go from concept to funding, including one that secured $500k pre-product and another I grew to $1.4M in revenue. My background sits at the intersection of brand craft and product thinking. I've been on the founder side of the table, which means I design with business outcomes in mind, not just deliverables.

Aaron Heth

I'm a Design Director who builds things. Over 15 years I've co-founded two companies, directed UI for Halo: Infinite, Transformers: Rise, and Star Wars: Hunters, and helped early-stage SaaS teams go from concept to funding, including one that secured $500k pre-product and another I grew to $1.4M in revenue. My background sits at the intersection of brand craft and product thinking. I've been on the founder side of the table, which means I design with business outcomes in mind, not just deliverables.

Available to hire

I’m a Design Director who builds things. Over 15 years I’ve co-founded two companies, directed UI for Halo: Infinite, Transformers: Rise, and Star Wars: Hunters, and helped early-stage SaaS teams go from concept to funding, including one that secured $500k pre-product and another I grew to $1.4M in revenue.

My background sits at the intersection of brand craft and product thinking. I’ve been on the founder side of the table, which means I design with business outcomes in mind, not just deliverables.

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Language

English
Fluent
Dutch
Beginner

Work Experience

Creative Director & Founder at Daydrift
June 1, 2023 - Present
Fractional design leadership for SaaS companies and boutique brands, plus proprietary product development. Strategic Design (ChatBlu): Interim design lead for ChatBlu pre‑product, translating a conceptual vision into brand and product design that secured $500k in pre‑product funding. Client consultancy: end‑to‑end creative across SaaS, hospitality, and consumer brands, including brand sprints, identity systems, and scalable web presence for clients like Microsoft and Toast. Technical product ownership: designed, coded, and launched Lost Post (iOS) and Bring Me Abroad (AI‑SaaS) using SwiftUI and React; Lost Post reached #7 on Product Hunt with a 25% Day‑21 retention rate.
UX/UI Lead at Pennies (AAA Game Studio) – Remote
February 1, 2022 - June 1, 2023
Core design lead for a cross‑platform AAA multiplayer RPG: built the cross‑platform design system (Gamepad vs. Mouse/Keyboard, seasonal content), directed initial 2D/UI art direction, developed seasonal color systems for factions, and led a 3D map initiative.
Lead UX Designer at Zynga – Remote, USA
March 1, 2021 - February 28, 2022
Product Owner for cross‑platform features. Managed 3 UX designers & 3 UI artists on Star Wars: Hunters. Behavioral Player Mapping Strategy: mapped end‑to‑end game flow by player intent & motivation type; delivered a strategic roadmap shaping monetization placement and feature development priorities. Design Systems governance: led DesignOps and built a centralized asset pipeline; Product Management & Inclusion Strategy: managed 6 UI designers and artists across pods, championing accessibility.
Lead UX/UI Designer at Monkey Inferno
May 1, 2018 - March 1, 2021
Lead UX/UI Designer on Transformers: Rise (AAA multiplatform) and Halo: Infinite. Team development & design culture: grew a hybrid team of 5 through weekly design critiques and dedicated skill development. Product ownership: owner for multiple pods, including the free‑to‑play store.
Co‑Founder, Design & Ops at SparklePOP & You Smell (Monkey Inferno)
April 1, 2012 - August 1, 2017
Co‑founded two direct‑to‑consumer brands—a jewelry e‑commerce brand (SparklePOP) and You Smell, a luxury soap brand launched on ABC's Shark Tank. Managed the intersection of design, e‑commerce, and logistics. Hired and trained a team of 10+ across multiple disciplines and designed branding, print, packaging and website. Built inventory and warehouse infrastructure from scratch, growing to $1.4M in annual revenue.
Lead UX/UI Designer at Zynga (Remote)
March 1, 2021 - February 28, 2022
Core design team of 5, taking a cross-platform AAA multiplayer RPG from initial concept through pre-production. Product Owner for cross-platform features. Managed 3 UX designers and 3 UI artists on Star Wars: Hunters. Behavioral player mapping, monetization planning, and design operations to accelerate delivery.
Lead UX/UI Designer at Certain Affinity
May 1, 2018 - March 31, 2021
Lead UX/UI Designer on Transformers: Rise (AAA multiplatform) and Halo Infinite. Built a hybrid team of 5 through weekly design critiques and dedicated skill development; standardized feedback; product owner for multiple pods including the free-to-play store; championed accessibility and design systems governance.
Co-Founder, Design & Ops at Two Direct-to-Consumer Brands (Jewelry & You Smell)
April 1, 2010 - April 1, 2012
Co-founded two DTC brands, managing the intersection of design, e-commerce, and logistics. Hired and trained a team of 10+ across multiple disciplines and designed branding, print, packaging and website. Built inventory and warehouse infrastructure from scratch, leading to $1.4M in annual revenue.

Education

Bachelor of Fine Arts (Graphic Design) at Savannah College of Art & Design
January 1, 2006 - January 1, 2010
Certificate at Pennies (AAA Game Studio) – Remote, USA
February 1, 2022 - June 1, 2023
Bachelor of Fine Arts (BFA), Graphic Design at Savannah College of Art & Design
January 1, 2006 - January 1, 2010
Magna Cum Laude – Thesis Pennies (AAA Game Studies) at Remote (USA)
February 1, 2022 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Other