I’m Aaron Peeples, a Senior Art Director and Character Designer with over 20 years of experience shaping visual identities for animated TV and feature projects. I specialize in production-ready character design, visual development, and building streamlined pipelines that keep teams aligned from concept to delivery. I’ve collaborated with major studios and networks, including Marvel, Netflix, and Amazon, to establish cohesive aesthetics, lead cross-functional art teams, and mentor artists to maintain stylistic consistency across 2D and 3D pipelines.

Aaron Peeples

I’m Aaron Peeples, a Senior Art Director and Character Designer with over 20 years of experience shaping visual identities for animated TV and feature projects. I specialize in production-ready character design, visual development, and building streamlined pipelines that keep teams aligned from concept to delivery. I’ve collaborated with major studios and networks, including Marvel, Netflix, and Amazon, to establish cohesive aesthetics, lead cross-functional art teams, and mentor artists to maintain stylistic consistency across 2D and 3D pipelines.

Available to hire

I’m Aaron Peeples, a Senior Art Director and Character Designer with over 20 years of experience shaping visual identities for animated TV and feature projects. I specialize in production-ready character design, visual development, and building streamlined pipelines that keep teams aligned from concept to delivery.

I’ve collaborated with major studios and networks, including Marvel, Netflix, and Amazon, to establish cohesive aesthetics, lead cross-functional art teams, and mentor artists to maintain stylistic consistency across 2D and 3D pipelines.

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Language

English
Fluent

Work Experience

Lead Character Designer at Powerhouse Animation Studios, Inc.
October 1, 2025 - Present
Established the visual identity and lead character designs for an upcoming Amazon series; translated high-level creative direction into production-ready character turns and assets; provided creative oversight to additional artists to ensure stylistic consistency across episodes.
Character Designer at Bento Box Entertainment LLC
October 1, 2025 - Present
Established the show's visual tone by designing original characters and defining the series' aesthetic; created comprehensive prop design docs and character model sheets for production use; developed initial designs and turnarounds to be finalized by the production art team.
Visual Development Artist at Space Age Films
July 1, 2025 - August 1, 2025
Conducted visual exploration to establish the look of the main character lineup and supporting cast; produced background art exploration and concepts to define the environmental style.
Character Designer at 2 Tall Animation
June 1, 2025 - July 1, 2025
Developed primary character designs and vehicle concepts for the Cleveland Cavaliers animated schedule release; established the campaign's visual foundation through stylized character and prop design; created dynamic poses and action drawings to define movement style.
Art Director at Floyd County Productions
October 1, 2022 - May 1, 2024
Spearheaded the production visuals for Marvel's HIT-MONKEY Season 2; directed and trained multi-disciplinary teams while creating mood boards, character designs, and lighting keys; collaborated with global partner studios to maintain the show's visual look.
Visual Development Lead
January 1, 2021 - September 1, 2022
Designed comprehensive design packs and branding art for various animated TV shows; partnered with writers and executives to establish visual storytelling styles; produced character designs, background art, and key art for project marketing.
Character Layout Artist
March 1, 2021 - July 1, 2021
Created clean character layouts based on animator roughs for Marvel's HIT-MONKEY Season 1; contributed to animation effects development and roughs.
Art Director
March 1, 2016 - December 1, 2020
Spearheaded the production pipeline for Netflix's America: The Motion Picture; ensured visual consistency across 2D/3D departments; managed production pipeline from pitch to final delivery; oversaw 3D/2D integration and VFX; maintained production schedules and style guides for character and background art.
Associate Art Director / Lead 2D Animator
January 1, 2014 - February 1, 2016
Served as Associate Art Director for FX's Cassius and Clay pilot; responsible for character design, environment design, and storyboard; as Lead Animator, guided key moments and oversaw other animators.
Animator / Illustrator at FX
January 1, 2013 - November 1, 2015
Created key drawings, character art, and character animation for FX's Archer (Seasons 5 and 6) using Toon Boom Harmony and Flash; produced key drawings, tween animations, and character rigging for FX's Chosen Season 1.
Hi-Res Studios Illustrator at Hi-Res Studios
May 1, 2022 - October 1, 2022
Created high-resolution 2D splash art illustrations for the game Paladins; took illustrations from initial concept to final polish under the art director team.
Visual Development Lead at Floyd County Productions
January 1, 2021 - September 30, 2022
Designed comprehensive design packs and branding art for various animated TV shows; partnered with writers and executive leadership to establish visual storytelling styles; produced character designs, background art, and key art for project marketing.
Character Layout Artist at Floyd County Productions
March 1, 2021 - July 31, 2021
Created clean character layouts based on animator roughs for HIT-MONKEY Season 1; contributed to animation effects development and roughs.
Associate Art Director / Lead 2D Animator at FX's Cassius and Clay
January 1, 2014 - February 29, 2016
Led a team of artists to create a specialized commercial for Atlanta on FX; oversaw wall art and animation production and provided direction during voice recordings.
Animator / Illustrator at FX's Cassius and Clay
January 1, 2013 - November 30, 2015
Created key drawings, character art, and character animation for FX's Arc hers (Seasons 5 & 6); produced key drawings, twin animations, and character rigging for FX's Chosen Season 1; designed characters and animation pit elements for various television development projects.
Hi-Res Illustrator at Hi-Res Studios
May 1, 2022 - October 31, 2022
Created high-resolution 2D splash art illustrations for the game Paladins; took illustrations from initial concept to final polish under the guidance of the Art Direction team.

Education

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Qualifications

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Industry Experience

Media & Entertainment