I'm a dedicated Character Animator with professional studio experience at Technicolor, where I consistently delivered 100+ frames per day while contributing to Disney's Mickey Mouse and the Roadster Racers, plus freelance game animation projects. My journey began as a self-taught animator in 2018, and I've since expanded my expertise through professional production work and advanced training at Fanshawe College, specializing in 3D Animation and Visual Effects. What I Bring to Animation Teams: My expertise centers on character animation with a strong foundation in: Body mechanics, weight, and appeal – Crafting believable performances that serve the story Facial animation – Conveying authentic emotion and personality through nuanced expression Layout and cinematography – Understanding composition, camera language, and shot storytelling Technical proficiency – Expert-level skills in Autodesk Maya, Blender 3D, and Unreal Engine 5 Motion capture integration – Seamlessly blending mocap data with keyframe animation What Drives Me: I'm passionate about the intersection of storytelling and character performance. There's nothing more rewarding than seeing a character come alive—when timing, spacing, and personality converge to create a moment that resonates with audiences. Whether it's a subtle facial expression or a dynamic action sequence, I approach every shot with the goal of serving the story and elevating the project. What I'm Looking For: I'm actively seeking Character Animator opportunities where I can contribute my skills to feature animation, episodic series, games, or AR/VR projects. I'm open to contract, permanent, and remote positions, and available to start immediately. Let's connect if you're looking for a Character Animator who combines technical expertise with creative storytelling, meets deadlines consistently, and thrives in collaborative studio environments.

I'm a dedicated Character Animator with professional studio experience at Technicolor, where I consistently delivered 100+ frames per day while contributing to Disney's Mickey Mouse and the Roadster Racers, plus freelance game animation projects. My journey began as a self-taught animator in 2018, and I've since expanded my expertise through professional production work and advanced training at Fanshawe College, specializing in 3D Animation and Visual Effects. What I Bring to Animation Teams: My expertise centers on character animation with a strong foundation in: Body mechanics, weight, and appeal – Crafting believable performances that serve the story Facial animation – Conveying authentic emotion and personality through nuanced expression Layout and cinematography – Understanding composition, camera language, and shot storytelling Technical proficiency – Expert-level skills in Autodesk Maya, Blender 3D, and Unreal Engine 5 Motion capture integration – Seamlessly blending mocap data with keyframe animation What Drives Me: I'm passionate about the intersection of storytelling and character performance. There's nothing more rewarding than seeing a character come alive—when timing, spacing, and personality converge to create a moment that resonates with audiences. Whether it's a subtle facial expression or a dynamic action sequence, I approach every shot with the goal of serving the story and elevating the project. What I'm Looking For: I'm actively seeking Character Animator opportunities where I can contribute my skills to feature animation, episodic series, games, or AR/VR projects. I'm open to contract, permanent, and remote positions, and available to start immediately. Let's connect if you're looking for a Character Animator who combines technical expertise with creative storytelling, meets deadlines consistently, and thrives in collaborative studio environments.

Available to hire

I’m a dedicated Character Animator with professional studio experience at Technicolor, where I consistently delivered 100+ frames per day while contributing to Disney’s Mickey Mouse and the Roadster Racers, plus freelance game animation projects. My journey began as a self-taught animator in 2018, and I’ve since expanded my expertise through professional production work and advanced training at Fanshawe College, specializing in 3D Animation and Visual Effects.
What I Bring to Animation Teams:
My expertise centers on character animation with a strong foundation in:
Body mechanics, weight, and appeal – Crafting believable performances that serve the story
Facial animation – Conveying authentic emotion and personality through nuanced expression
Layout and cinematography – Understanding composition, camera language, and shot storytelling
Technical proficiency – Expert-level skills in Autodesk Maya, Blender 3D, and Unreal Engine 5
Motion capture integration – Seamlessly blending mocap data with keyframe animation

What Drives Me:
I’m passionate about the intersection of storytelling and character performance. There’s nothing more rewarding than seeing a character come alive—when timing, spacing, and personality converge to create a moment that resonates with audiences. Whether it’s a subtle facial expression or a dynamic action sequence, I approach every shot with the goal of serving the story and elevating the project.
What I’m Looking For:
I’m actively seeking Character Animator opportunities where I can contribute my skills to feature animation, episodic series, games, or AR/VR projects. I’m open to contract, permanent, and remote positions, and available to start immediately.
Let’s connect if you’re looking for a Character Animator who combines technical expertise with creative storytelling, meets deadlines consistently, and thrives in collaborative studio environments.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Animation Artist at Technicolor
July 15, 2019 - July 15, 2020
• Collaborated with the storyboard team to create and enhance the story through the cinematic layout of shots for Mickey Mouse and Roadster Racer. • Actively participated in review sessions and help the team raise the quality bar for the Animation. • Created sequences of shots that convey the story through the application of traditional filmmaking principles in a 3D computer environment. • Proven skills of character blocking, camera positioning, and animate camera movement. • Conveyed mood and emotion through facial animation. • Demonstrated a solid understanding of composition and camera language. • In depth understanding of physical motion, weight, balance, texture, and forms. • Animated both primary and secondary characters and elements to bring them to life within the scenes. • Created key-frame animation sequences as assigned by the Supervisor/Lead. • Gathering footages either by filming or browsing online and applying the reference to my animation as needed for the show. • Collaborated closely with Production to update/track necessary animation tasks through deliverables and scheduling tools. • Helped leads and other animators by animating extra shots after finishing my quota of animations.

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Industry Experience

Gaming, Media & Entertainment