Versatile Software Engineer with a strong foundation in C++ gameplay programming, Unreal Engine development, and cross engine experience in Unity and .NET. I’ve engineered core mechanics, multiplayer features, rendering optimizations, custom HLSL shaders, and editor tools used by design and QA teams. My background in scalable systems, profiling, Linux development, and CI/CD enables me to deliver stable, performant features across platforms while supporting rapid iteration in fast-moving game teams.

Abdullah Tariq

Versatile Software Engineer with a strong foundation in C++ gameplay programming, Unreal Engine development, and cross engine experience in Unity and .NET. I’ve engineered core mechanics, multiplayer features, rendering optimizations, custom HLSL shaders, and editor tools used by design and QA teams. My background in scalable systems, profiling, Linux development, and CI/CD enables me to deliver stable, performant features across platforms while supporting rapid iteration in fast-moving game teams.

Available to hire

Versatile Software Engineer with a strong foundation in C++ gameplay programming, Unreal Engine development, and cross engine experience in Unity and .NET. I’ve engineered core mechanics, multiplayer features, rendering optimizations, custom HLSL shaders, and editor tools used by design and QA teams. My background in scalable systems, profiling, Linux development, and CI/CD enables me to deliver stable, performant features across platforms while supporting rapid iteration in fast-moving game teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Lead Programmer at Sony
October 1, 2025 - October 1, 2025
C++ Unreal Engine Developer leading gameplay programming, rendering, and optimization efforts across a cross-functional team. Implemented core gameplay systems, optimizations to reduce GPU overhead, and contributed to real-time rendering and gameplay cohesion.
Game Programmer at Data 7 Studios
April 1, 2020 - April 1, 2020
Developed gameplay features in C++/Blueprints for multiple titles; contributed to prototyping, playtesting, and bug fixing; worked with Unity/Unreal pipelines.
Full-stack Developer at Self-Employed
July 1, 2018 - July 1, 2018
Freelance full-stack development, delivering scalable web apps and APIs; collaborating with clients on UX and features.

Education

Bachelor of Science in Computer Science at Malmö University
September 1, 2015 - June 1, 2019
Master of Science in Strategic Media Development at Malmö University
September 1, 2020 - June 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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