Abdul Rehman Rana
Hi, I’m Abdul Rehman Rana, a seasoned game developer with 8+ years of hands-on experience in Unity3D/Unity2D, multiplayer systems, AR/VR, XR, and Metaverse integrations.
About
Hi, I’m Abdul Rehman Rana, a seasoned game developer with 8+ years of hands-on experience in Unity3D/Unity2D, multiplayer systems, AR/VR, XR, and Metaverse integrations. I excel at leading cross-functional teams, architecting scalable gameplay backends, and delivering high-quality, user-centric titles on time and within budget. I enjoy driving innovation, optimizing performance for global audiences, and shaping engaging player experiences.
I’m adept at sprint planning, agile collaboration, and continuous delivery using ClickUp, GitHub, and modern CI/CD pipelines. I’m passionate about mentoring others, sharing best practices in network programming, debugging, and game development, and pushing the boundaries of what’s possible in interactive entertainment.
- 9 years' experience
- Joined February 2026
Industry experience
- Gaming
- Software & Internet
More experts in Lahore, Pakistan
Work experience· 6 roles
Led real-time multiplayer development using Photon Fusion 2, Socket.IO, and Node.js APIs. Planned and prioritized sprint backlog in ClickUp, defined acceptance criteria and timelines. Conducted daily stand-ups, code reviews, and merge requests on GitHub, ensuring high code quality and on-time delivery. Collaborated with artists and designers to integrate 2D/3D assets, and optimized game builds for performance and size. Implemented telemetry and analytics hooks for real-time monitoring of player behavior and server health. Mentored junior developers on network programming, debugging, and agile workflows.
Oversaw Unity2D/3D, AR/VR, blockchain, and multiplayer projects; managed a team of developers, 3D modelers, and designers. Structured project roadmaps in Jira/Trello; estimated timelines and allocated resources. Introduced rigorous code-review processes and branching strategies in Git; reduced bug rate by 30%. Spearheaded ads monetization integrations, XP systems, and in-game economy balancing. Delivered Poker, hyper-casual, and open-world titles to iOS and Android platforms.
Led multiplayer game architecture with Nakama Server and Photon, scaling to thousands of concurrent users. Managed end-to-end development cycle: sprint planning, Git ops, testing, and stores submission. Optimized game binaries to reduce size by 25% and improved run-time performance by 40%. Handling game marketing side (Ads Monetization, XP system, etc.). Responsibility for reducing development costs. Delivered Poker, Hyper Casual, and open-world games. Recognized as “Best Team Player” for cross-departmental collaboration and mentorship.
Education
Certifications and awards
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