Hi, I’m Abdul Rehman Rana, a seasoned game developer with 8+ years of hands-on experience in Unity3D/Unity2D, multiplayer systems, AR/VR, XR, and Metaverse integrations. I excel at leading cross-functional teams, architecting scalable gameplay backends, and delivering high-quality, user-centric titles on time and within budget. I enjoy driving innovation, optimizing performance for global audiences, and shaping engaging player experiences. I’m adept at sprint planning, agile collaboration, and continuous delivery using ClickUp, GitHub, and modern CI/CD pipelines. I’m passionate about mentoring others, sharing best practices in network programming, debugging, and game development, and pushing the boundaries of what’s possible in interactive entertainment.

Abdul Rehman Rana

Hi, I’m Abdul Rehman Rana, a seasoned game developer with 8+ years of hands-on experience in Unity3D/Unity2D, multiplayer systems, AR/VR, XR, and Metaverse integrations. I excel at leading cross-functional teams, architecting scalable gameplay backends, and delivering high-quality, user-centric titles on time and within budget. I enjoy driving innovation, optimizing performance for global audiences, and shaping engaging player experiences. I’m adept at sprint planning, agile collaboration, and continuous delivery using ClickUp, GitHub, and modern CI/CD pipelines. I’m passionate about mentoring others, sharing best practices in network programming, debugging, and game development, and pushing the boundaries of what’s possible in interactive entertainment.

Available to hire

Hi, I’m Abdul Rehman Rana, a seasoned game developer with 8+ years of hands-on experience in Unity3D/Unity2D, multiplayer systems, AR/VR, XR, and Metaverse integrations. I excel at leading cross-functional teams, architecting scalable gameplay backends, and delivering high-quality, user-centric titles on time and within budget. I enjoy driving innovation, optimizing performance for global audiences, and shaping engaging player experiences.

I’m adept at sprint planning, agile collaboration, and continuous delivery using ClickUp, GitHub, and modern CI/CD pipelines. I’m passionate about mentoring others, sharing best practices in network programming, debugging, and game development, and pushing the boundaries of what’s possible in interactive entertainment.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Work Experience

Senior Game Developer at Spoilz
November 1, 2024 - Present
Led real-time multiplayer development using Photon Fusion 2, Socket.IO, and Node.js APIs. Planned and prioritized sprint backlog in ClickUp, defined acceptance criteria and timelines. Conducted daily stand-ups, code reviews, and merge requests on GitHub, ensuring high code quality and on-time delivery. Collaborated with artists and designers to integrate 2D/3D assets, and optimized game builds for performance and size. Implemented telemetry and analytics hooks for real-time monitoring of player behavior and server health. Mentored junior developers on network programming, debugging, and agile workflows.
Lead Game Developer at London Tech Ltd, Leicester, UK
November 1, 2023 - November 1, 2024
Oversaw Unity2D/3D, AR/VR, blockchain, and multiplayer projects; managed a team of developers, 3D modelers, and designers. Structured project roadmaps in Jira/Trello; estimated timelines and allocated resources. Introduced rigorous code-review processes and branching strategies in Git; reduced bug rate by 30%. Spearheaded ads monetization integrations, XP systems, and in-game economy balancing. Delivered Poker, hyper-casual, and open-world titles to iOS and Android platforms.
Lead Game Developer at Argon Tech Inc
July 1, 2020 - August 1, 2023
Led multiplayer game architecture with Nakama Server and Photon, scaling to thousands of concurrent users. Managed end-to-end development cycle: sprint planning, Git ops, testing, and stores submission. Optimized game binaries to reduce size by 25% and improved run-time performance by 40%. Handling game marketing side (Ads Monetization, XP system, etc.). Responsibility for reducing development costs. Delivered Poker, Hyper Casual, and open-world games. Recognized as “Best Team Player” for cross-departmental collaboration and mentorship.
Core Unity Programmer at Orbofi, UAE
January 1, 2019 - May 1, 2020
Successfully implemented video conferencing features using the Agora plugin, elevating real-time communication capabilities within the Orbofi Metaverse. Led the development of multiplayer functionality by leveraging the Photon plugin, fostering collaboration and interaction among users in the virtual space. Introduced an innovative crypto-to-coin collection system, enhancing user engagement. Played a significant role in integrating the FIFA World Cup scene into the Orbofi Metaverse, adding authenticity and excitement to the virtual experience.
Unity Game Programmer at MaxPak Studios, Lahore, PK
April 1, 2017 - December 1, 2018
Built custom controllers, level designs, and data-collection pipelines from scratch. Implemented ads and in-app purchase monetization; led junior developer training. Conducted performance profiling and in-unit testing for Play Store releases.
Desktop Application Intern at Innovative Technology, Saudi Arabia
October 1, 2016 - March 1, 2017
Interned as a Desktop Application Developer, contributing to desktop software projects and gaining hands-on experience with core development tasks.

Education

B.Sc. Software Engineering at University of Management & Technology, Lahore
January 1, 2012 - January 1, 2016
Certified AI, Metaverse & Web3 Developer & Solopreneur at University of Management & Technology, Lahore
January 1, 2023 - January 1, 2024

Qualifications

Certified AI, Metaverse & Web3 Developer & Solopreneur
January 1, 2023 - February 26, 2026

Industry Experience

Gaming, Software & Internet