Hi, I'm Abhinav Karanwal, a senior animator with 17+ years of experience delivering high-fidelity facial animation and combat/cinematic animation for AAA and mobile titles across Rockstar, EA, Garena, and Reliance Games. I specialize in FACs-based facial rigs, hand-keyed animation, and mocap pipelines, and I excel at building scalable, cross-functional pipelines that cut production time and cost while preserving artistic quality. I thrive in collaborative environments with design, engineering, and UI/UX teams to create believable characters and cinematic moments. I enjoy mentoring junior artists, reviewing assets, and shaping robust rigs and pipelines that support growth across platforms and engines like Unity and Unreal. I'm open to global relocation and excited to contribute to ambitious projects worldwide.

Abhinav Karanwal

Hi, I'm Abhinav Karanwal, a senior animator with 17+ years of experience delivering high-fidelity facial animation and combat/cinematic animation for AAA and mobile titles across Rockstar, EA, Garena, and Reliance Games. I specialize in FACs-based facial rigs, hand-keyed animation, and mocap pipelines, and I excel at building scalable, cross-functional pipelines that cut production time and cost while preserving artistic quality. I thrive in collaborative environments with design, engineering, and UI/UX teams to create believable characters and cinematic moments. I enjoy mentoring junior artists, reviewing assets, and shaping robust rigs and pipelines that support growth across platforms and engines like Unity and Unreal. I'm open to global relocation and excited to contribute to ambitious projects worldwide.

Available to hire

Hi, I’m Abhinav Karanwal, a senior animator with 17+ years of experience delivering high-fidelity facial animation and combat/cinematic animation for AAA and mobile titles across Rockstar, EA, Garena, and Reliance Games. I specialize in FACs-based facial rigs, hand-keyed animation, and mocap pipelines, and I excel at building scalable, cross-functional pipelines that cut production time and cost while preserving artistic quality.

I thrive in collaborative environments with design, engineering, and UI/UX teams to create believable characters and cinematic moments. I enjoy mentoring junior artists, reviewing assets, and shaping robust rigs and pipelines that support growth across platforms and engines like Unity and Unreal. I’m open to global relocation and excited to contribute to ambitious projects worldwide.

See more

Experience Level

Expert
Expert

Language

English
Fluent

Work Experience

Mocap Cleanup Specialist (Body and Facial)
January 1, 2026 - Present
Remote short-term contract for a console title. Tools: MotionBuilder, Maya and Unreal Engine 5.3.
Senior Animator at Garena
July 1, 2021 - December 31, 2025
Produced gameplay and cinematic animations for an upcoming stylized F2P mobile title. Designed a shared 3-rig animation system with Face Bones (Avg/Fem/Fat), reused across 40+ characters, reducing animation production time and cost by about 70%. Authored technical animation documentation covering rigging and export pipelines. Reviewed in-house and outsourced animation assets. Collaborated with modeling and design teams to improve character animation performance. Partnered with the modeling team to correct topology, edge loops, and proportions for seamless rig behavior across shared rigs.
Senior Facial Animator at Rockstar Games India
January 1, 2018 - June 30, 2021
Created cinematic facial animation using motion capture and hand-keyed refinement. Delivered performance animation for narrative sequences and in-game moments. Integrated and debugged animation assets inside the RAGE engine. Assisted leads with animation reviews and mentoring junior artists.
Senior Facial Animator at Technicolor – Rockstar Dedicated Unit
July 1, 2016 - December 31, 2017
Cleaned complex full-body motion capture data. Produced facial performances using markerless capture pipelines. Assisted with rigging and animation troubleshooting.
Senior Lead Animator at PlayMotion
April 1, 2014 - June 30, 2016
Led animation benchmarks and production quality. Built the 3ds Max → Unity animation pipeline. Directed cinematic trailers including storyboards and camera animation.
Senior Character Animator at Electronic Arts
April 1, 2013 - March 31, 2014
Created gameplay animation and character rigs; rebuilt old animation pipeline into Maya-based export workflow; prototyped creature rigs for gameplay systems.
Senior Animator at Reliance Games
May 1, 2010 - March 31, 2013
Led a 10-member animation team delivering multiple mobile titles. Defined combat animation timing and frame data with programmers. Designed rigs and animation systems for 30+ characters. Built the studio’s animation production pipeline.
Senior 3D Artist at Diginatives
January 1, 2009 - December 31, 2010
Created game-play animation and character rigs for Gurgaon projects. Rebuilt animation pipelines.
Animation Instructor at Digital Asia School of Animation
January 1, 2008 - December 31, 2009
Instructed animation and related topics.
Senior Animator at Paradox Studios
January 1, 2006 - December 31, 2008
Created animation for games.
3D Artist at Root Info Solutions
January 1, 2005 - December 31, 2006
Produced 3D assets for projects.

Education

Bachelor of Commerce at HNB University
January 11, 2030 - April 4, 2026
MAAC - Advanced 3D Animation at MAAC
January 11, 2030 - April 4, 2026
Web Centric Programming (Java / C++) at NIIT
January 11, 2030 - April 4, 2026

Qualifications

MAAC - Advanced 3D Animation
January 11, 2030 - April 4, 2026
Web Centric Programming (Java / C++)
January 11, 2030 - April 4, 2026
Bachelor of Commerce
January 11, 2030 - April 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Senior Facial ANimator

    Red Dead Redemption 2, Grand Theft Auto Online
    ● Created cinematic facial animation using motion capture and hand-keyed refinement.
    ● Delivered performance animation for narrative sequences and in-game moments.
    ● Integrated and debugged animation assets inside the RAGE engine.
    ● Assisted leads with animation reviews and mentoring junior artists.