Anders Bjørn Rørbæk Pedersen

Available to hire

I’m a Denmark-based sound designer and composer who loves building immersive audio for games, VR/AR experiences, films, documentaries, and music productions.

About

I’m a Denmark-based sound designer and composer who loves building immersive audio for games, VR/AR experiences, films, documentaries, and music productions. My work often focuses on creating believable soundscapes—everything from original scoring and sound design to recording, mixing, and mastering—so the audience feels present in the story.

Beyond project work, I also enjoy exploring interactive and experimental sound through research and university projects, including 360° VR work and procedural/interactive content. I collaborate with studios and creative teams across media formats, and I’m drawn to projects where audio and storytelling are inseparable—whether it’s licensed music, atmospheric sound design, or full original score and sound direction.

  • 10 years' experience
  • Joined October 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Education

Work experience

Composer, Producer, Mix and Mastering (album/recording projects) · www.abrp.dk || Pfeffermouse || Audiolog MusicJul 2017 – Present · 9 yrs 5 mos

Worked on music releases and related content, including production, composition, and mix/master responsibilities for album and music/video releases.

Sound Designer, Composer, Original Score, Sound Recordist, Sound Design (multiple roles across projects) · Various studios and production companiesJan 2017 – Present · 9 yrs 11 mos

Extensive project work spanning VR experiences, VR films, VR documentaries, video games, and music/video productions. Responsibilities include original scoring and sound design, sound recording, mixing/mastering, and contributing to interactive/360° audio experiences. Work includes licensed music usage as well as full audio direction for experiential storytelling projects, from onboarding/tutorial content to immersive narrative and documentary soundscapes.

Developer / Sound Engineer (selected interactive installations & apps) · Various (e.g., XR/VR initiatives and interactive productions)Jan 2016 – Present · 10 yrs 11 mos

Contributed to interactive XR productions and prototypes, including phone apps, VR installations, and experiments. Roles include audio-related development alongside sound design/recording tasks, supporting user interaction through audio and sonic feedback.

Education· 6

Master’s thesis (title: Performative Music in Video Games) · Roskilde University / Computer Science / Performance Design2015
University project (title: Molecular Dynamics (MD-Simulations) in 360 Degree Experience Labyrinth) · Roskilde University2014
University project (title: Play Performances in First and Third Person POV) · Roskilde University2013
University project (title: Musical Structures in Generative Music Systems) · Roskilde University2012

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