Available to hire
Music composer for multimedia with a specialty in strong orchestral and symphonic pieces, a variety of ambiences that will elevate the mood in scenarios and compliment the vision of the creative.
Experience Level
Expert
Expert
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Composer / Arranger at PQube
January 1, 2026 - January 1, 2026Worked on “Angelos 2” for Nintendo Switch 2, PS4, Xbox One, and PC (TBA).
Composer / Orchestrator at Barrie r Studio
January 1, 2026 - January 1, 2026Worked on “Magnavale: Eternal Soul” for PC (TBA).
Orchestrator / Score maker (live performance) at J3F3M1
January 1, 2026 - January 1, 2026Orchestrator and score making for the live performance at GameMEX 2026.
Composer (music for interactive game) at Nihi3
January 1, 2026 - January 1, 2026Worked on “Mumei’s Monday Request” for PC and OSX (TBA).
Composer (music for web series/production) at Katarina Fink
January 1, 2025 - January 1, 2025Worked on “Night Grimm” web series (2025) (TBA).
Composer (music for interactive indie game) at itch.io
January 1, 2025 - January 1, 2025Worked on “r3f3cti0ns” for PC.
Composer (music for hololive/interactive content)
January 1, 2025 - January 1, 2025Worked on “Memento Solis” for PC, OSX, and Android.
Composer (music for animation) at Marisa Decker
January 1, 2025 - January 1, 2025Worked on “Sweet Magic” animated short.
Composer (music and sound production) at Miyami/Masuku Studio
January 1, 2025 - January 1, 2025Worked as composer/lead composer on “Irene: Homecoming” for PC.
Composer (music for game) at Holy Sword Studio
January 1, 2023 - January 1, 2023Worked on “Night Hazard” for PC (TBA).
Composer (music for game/experience) at Migami
January 1, 2020 - January 1, 2020Worked on “Wallachia: Reign of Dracula” for Nintendo Switch, Sony PS4, and PC (2020).
Composer / Orchestrator at Nanuki Justice (Storybird Games)
January 1, 2020 - January 1, 2020Worked on “Tanuki Justice” for Nintendo Switch, PS4, PC, and Xbox One. (Synth programming).
Composer (additional music) / Soundtrack contributor at Umbra Collective
January 1, 2018 - January 1, 2022Worked on “Seal of the Eclipse” (PC).
Composer
January 1, 2018 - PresentAdditional music creation following sound director instructions. Ability to deliver consistent audio that aligns with established sound, deadlines, and project guidelines.
Lead Composer
January 1, 2018 - PresentCreating the sound image aesthetic for game/product projects: developing an identity and direction, and producing memorable, iconic main themes that define the overall auditory signature of the product.
Education
Audio Engineering at Universidad Inteligente de México
January 1, 2011 - January 1, 2014Communication Sciences at Universidad Inteligente de México
January 1, 2014 - January 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
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