Music composer for multimedia with a specialty in strong orchestral and symphonic pieces, a variety of ambiences that will elevate the mood in scenarios and compliment the vision of the creative.

Aaron Hernández Carrillo

Music composer for multimedia with a specialty in strong orchestral and symphonic pieces, a variety of ambiences that will elevate the mood in scenarios and compliment the vision of the creative.

Available to hire

Music composer for multimedia with a specialty in strong orchestral and symphonic pieces, a variety of ambiences that will elevate the mood in scenarios and compliment the vision of the creative.

Experience Level

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Composer / Arranger at PQube
January 1, 2026 - January 1, 2026
Worked on “Angelos 2” for Nintendo Switch 2, PS4, Xbox One, and PC (TBA).
Composer / Orchestrator at Barrie r Studio
January 1, 2026 - January 1, 2026
Worked on “Magnavale: Eternal Soul” for PC (TBA).
Orchestrator / Score maker (live performance) at J3F3M1
January 1, 2026 - January 1, 2026
Orchestrator and score making for the live performance at GameMEX 2026.
Composer (music for interactive game) at Nihi3
January 1, 2026 - January 1, 2026
Worked on “Mumei’s Monday Request” for PC and OSX (TBA).
Composer (music for web series/production) at Katarina Fink
January 1, 2025 - January 1, 2025
Worked on “Night Grimm” web series (2025) (TBA).
Composer (music for interactive indie game) at itch.io
January 1, 2025 - January 1, 2025
Worked on “r3f3cti0ns” for PC.
Composer (music for hololive/interactive content)
January 1, 2025 - January 1, 2025
Worked on “Memento Solis” for PC, OSX, and Android.
Composer (music for animation) at Marisa Decker
January 1, 2025 - January 1, 2025
Worked on “Sweet Magic” animated short.
Composer (music and sound production) at Miyami/Masuku Studio
January 1, 2025 - January 1, 2025
Worked as composer/lead composer on “Irene: Homecoming” for PC.
Composer (music for game) at Holy Sword Studio
January 1, 2023 - January 1, 2023
Worked on “Night Hazard” for PC (TBA).
Composer (music for game/experience) at Migami
January 1, 2020 - January 1, 2020
Worked on “Wallachia: Reign of Dracula” for Nintendo Switch, Sony PS4, and PC (2020).
Composer / Orchestrator at Nanuki Justice (Storybird Games)
January 1, 2020 - January 1, 2020
Worked on “Tanuki Justice” for Nintendo Switch, PS4, PC, and Xbox One. (Synth programming).
Composer (additional music) / Soundtrack contributor at Umbra Collective
January 1, 2018 - January 1, 2022
Worked on “Seal of the Eclipse” (PC).
Composer
January 1, 2018 - Present
Additional music creation following sound director instructions. Ability to deliver consistent audio that aligns with established sound, deadlines, and project guidelines.
Lead Composer
January 1, 2018 - Present
Creating the sound image aesthetic for game/product projects: developing an identity and direction, and producing memorable, iconic main themes that define the overall auditory signature of the product.

Education

Audio Engineering at Universidad Inteligente de México
January 1, 2011 - January 1, 2014
Communication Sciences at Universidad Inteligente de México
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

Experience Level

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