I'm a Computer Science graduate from King's College London with 5+ years of experience in software engineering, specializing in immersive and interactive platform development. I'm proficient in object oriented programming and AR/VR technologies. I'm passionate about contributing to innovative projects in collaborative environments and excited to bring growth and learning to every team I join.

Ada Yilmaz

PRO

I'm a Computer Science graduate from King's College London with 5+ years of experience in software engineering, specializing in immersive and interactive platform development. I'm proficient in object oriented programming and AR/VR technologies. I'm passionate about contributing to innovative projects in collaborative environments and excited to bring growth and learning to every team I join.

Available to hire

I’m a Computer Science graduate from King’s College London with 5+ years of experience in software engineering, specializing in immersive and interactive platform development. I’m proficient in object oriented programming and AR/VR technologies.
I’m passionate about contributing to innovative projects in collaborative environments and excited to bring growth and learning to every team I join.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Turkish
Fluent
English
Fluent

Work Experience

CTO & XR Developer at MetaVerse Innovation Hub
November 1, 2025 - Present
Co-founded a self-directed venture focused on XR and WebGL product development. Leading cross-platform development of BasehiveVR, a social VR platform; building Bensen as a web avatar creator platform; UniVR, a multi-user education platform. Ongoing as a side project alongside professional work. Responsibilities include guiding architectural decisions, defining product roadmaps, and delivering modular, scalable features across web and VR platforms. Collaborated with remote teams to ensure smooth integration into broader project architecture and maintain high performance on Quest devices.
XR Developer (Contract) at Reneural
July 1, 2025 - October 31, 2025
Contributed to architectural improvements and feature expansion of NeuroVive XR. Independently developed and delivered VR and MR rehabilitation exercises, coordinating with Reneural’s software team to integrate features into the broader system architecture. Took full responsibility from environment design to back-end functionality and integration. Refactored legacy projects to achieve higher frame rates, smoother performance, and better resource utilization on standalone Quest devices. Introduced new software development tools and improved workflow practices, streamlining collaboration and enhancing overall project efficiency. Demonstrated initiative by proposing and implementing enhancements to the project’s technical design and development pipeline.
XR Developer (Contract) at BaseHive
October 1, 2024 - February 28, 2025
Led the software design and development for a new multi-user XR platform, leveraging C# and Unity to create a scalable system. Implemented networked Ready Player Me avatar integration and VR-ready features for enhanced user immersion and personalization. Utilized Photon Fusion 2 and ThirdWeb SDKs to build real-time, networked systems supporting seamless multi-user interactions. Implemented advanced GPU optimization techniques to maintain high frame rates across various VR/AR devices. Developed modular SDK components for networked RPM avatar customization and social interactions, improving scalability for future updates. Delivered the completed project to the client, the founder of Basehive, meeting all requirements and expectations for functionality and performance.
VR Developer at Mindway VR
October 1, 2023 - July 31, 2024
Collaborated in the development and testing of Mindway's proprietary VR application, working with developers and designers to integrate UI elements using advanced best practices and optimization techniques. Provided UI feedback for the lobby scene, leading to its implementation, improved user interaction ability, and increased attendance at platform events. Independently designed and developed interactive VR applications for external clients, Real Again and LiminalVR, managing all aspects from gathering detailed project requirements to delivering high-quality solutions within tight deadlines. Demonstrated expertise in optimization using Unity’s Profiler and MQDH performance analyzer.
Founder & VR Developer at UniVR
October 1, 2021 - September 30, 2022
Pioneered the development of UniVR, a multi-user online education VR platform; led the technical implementation and collaborating with my co-founder to secure investment and drive growth. Competed at King’s20 Accelerator Programme with my co-founder.

Education

BSc Computer Science at King's College London
September 1, 2021 - April 7, 2026
XR Development - Intermediate Level at Circuit Stream
July 1, 2020 - April 7, 2026
Unity Junior Programmer Course at UK
April 1, 2023 - April 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Education, Gaming

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

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