I’m Adam Adl, a technical content creator and digital producer focused on building long-term YouTube channels through strong retention strategy and meticulous post-production. I plan, script, record, and edit long-form gaming commentary, trophy guides, and challenge-run content, using data-driven iteration to improve pacing, hooks, and conversion. My workflow blends production craft with engineering: I configure high-fidelity audio in OBS Studio with DSP-based gain staging and noise control, assemble multi-track edits in DaVinci Resolve with node-based color grading, and leverage YouTube Studio analytics (audience retention, CTR, and watch-time trends) to guide each revision. Outside of content creation, I’ve also built interactive and media-monitoring projects, including an event-driven media system and a PWA for aggregating broadcast feeds.

Adam Adl

I’m Adam Adl, a technical content creator and digital producer focused on building long-term YouTube channels through strong retention strategy and meticulous post-production. I plan, script, record, and edit long-form gaming commentary, trophy guides, and challenge-run content, using data-driven iteration to improve pacing, hooks, and conversion. My workflow blends production craft with engineering: I configure high-fidelity audio in OBS Studio with DSP-based gain staging and noise control, assemble multi-track edits in DaVinci Resolve with node-based color grading, and leverage YouTube Studio analytics (audience retention, CTR, and watch-time trends) to guide each revision. Outside of content creation, I’ve also built interactive and media-monitoring projects, including an event-driven media system and a PWA for aggregating broadcast feeds.

Available to hire

I’m Adam Adl, a technical content creator and digital producer focused on building long-term YouTube channels through strong retention strategy and meticulous post-production. I plan, script, record, and edit long-form gaming commentary, trophy guides, and challenge-run content, using data-driven iteration to improve pacing, hooks, and conversion.

My workflow blends production craft with engineering: I configure high-fidelity audio in OBS Studio with DSP-based gain staging and noise control, assemble multi-track edits in DaVinci Resolve with node-based color grading, and leverage YouTube Studio analytics (audience retention, CTR, and watch-time trends) to guide each revision. Outside of content creation, I’ve also built interactive and media-monitoring projects, including an event-driven media system and a PWA for aggregating broadcast feeds.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

YouTube Content Creator & Channel Manager at Self-Employed
April 1, 2025 - Present
Plan, script, record, and edit long-form gaming commentary, platinum trophy guides, and self-imposed challenge run content. Architect post-production pipelines in DaVinci Resolve using node-based color grading, keyframe animation, multi-track gameplay/facecam assembly, and adjustment clips for visual pacing. Engineer vocal audio in OBS Studio by calibrating DSP chains (expanders, limiters, gain staging such as -55dB noise floor limits) to reduce distortion and background noise. Analyze YouTube Studio retention and CTR/watch-time graphs to iteratively improve pacing, intro hooks, and thumbnail designs to support subscriber conversion and long-term watch time.
Project Developer (Media Stream Monitoring PWA) at Project (Angular, Node.js, Web Media Protocols)
August 1, 2024 - December 1, 2024
Built a Progressive Web Application to monitor, track, and aggregate multi-format broadcast media including live TV, radio, and podcast feeds. Implemented service workers to support persistent media access and offline availability.
Technical Content / Media Engineering Project (Text-to-Speech + Event Bus) at Interactive Media & Audio Integration Project
August 1, 2024 - December 1, 2024
Developed an event-driven media system using event buses and observer patterns to trigger dynamic audio notifications and real-time state updates during interactive playback. Integrated AI text-to-speech features and UI map visualizers to improve user interaction and create an immersive audio feedback loop.

Education

Bachelor of Science in Computer Science (Minor: Creative Technology and Design) at University of Colorado Boulder
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics