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I’m a software developer in Antwerp who mostly works on backend systems, streaming, and real-time stuff. At VR Base I built the orchestration system running ENTR Amsterdam’s 150-headset VR museum, plus a low-latency VR streaming solution in Kotlin and Rust. I also designed the digital twin platform Kellanova (Pringles) uses to train factory operators—which played a part in their Mechelen plant winning Belgium’s “Factory of the Future 2025.” I studied game dev at Howest in Kortrijk, work mostly in C#, and I’m happiest solving hard infrastructure problems.
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