Hi, I'm Adam Campbell, a 3D Generalist and Technical Artist with 6+ years of experience delivering real-time visuals for games and live performances. I enjoy shaping art direction, building scalable pipelines in Blender, Substance, and Godot, and turning creative ideas into polished, performant assets. Across both games and media projects, I've led asset creation—from modeling to rigging, animation, and shader work—while collaborating with designers, engineers, and producers to hit ambitious timelines. I'm always eager to learn new tools and push the boundaries of what's possible with real-time visuals.

Adam Campbell

Hi, I'm Adam Campbell, a 3D Generalist and Technical Artist with 6+ years of experience delivering real-time visuals for games and live performances. I enjoy shaping art direction, building scalable pipelines in Blender, Substance, and Godot, and turning creative ideas into polished, performant assets. Across both games and media projects, I've led asset creation—from modeling to rigging, animation, and shader work—while collaborating with designers, engineers, and producers to hit ambitious timelines. I'm always eager to learn new tools and push the boundaries of what's possible with real-time visuals.

Available to hire

Hi, I’m Adam Campbell, a 3D Generalist and Technical Artist with 6+ years of experience delivering real-time visuals for games and live performances. I enjoy shaping art direction, building scalable pipelines in Blender, Substance, and Godot, and turning creative ideas into polished, performant assets.

Across both games and media projects, I’ve led asset creation—from modeling to rigging, animation, and shader work—while collaborating with designers, engineers, and producers to hit ambitious timelines. I’m always eager to learn new tools and push the boundaries of what’s possible with real-time visuals.

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Language

English
Fluent
German
Beginner
Russian
Beginner

Work Experience

3D Generalist/Technical Artist at Two Robots Studios
December 1, 2024 - April 1, 2025
Contract work focusing on asset creation, rigging, texturing, and real-time visual effects for a remote project. Created assets, textures, and shaders using Blender, Substance Painter/Designer, and Godot; integrated assets into Godot and developed tooling (Python/GDScript) to streamline workflows; produced VFX and terrain assets, and contributed to art direction and pipeline improvements for a small team.
3D Generalist & Technical Artist at Clementine Games
May 1, 2025 - August 1, 2025
Contract role supporting asset creation, rigging, and technical art tasks using Unreal Engine and Blender. Updated rigs and skinning for character models and contributed to control rigs and real-time visuals within a small team.
Game Director/Lead Artist/Supplemental Programmer at Sleepy Studios
October 1, 2023 - Present
Overseeing art direction and development for a small indie project. Established art direction and art pipeline for a 3D strategy card game; created 3D assets, textures, rigs, animations, and shaders; implemented assets into the Godot engine and scripted mechanics/tools to support the team; produced stylized real-time VFX for attacks and scenarios; contributed to the demo for the flagship title and guided technical art decisions.
Game Director / Lead Artist / Supplemental Programmer at Sleepy Studios
October 1, 2023 - Present
Self-employed role providing leadership for art direction and development pipeline. Responsibilities included establishing art direction, creating 3D assets, textures, rigs, animations, shaders, and real-time visual effects; implementing assets into the game engine (Godot) and scripting mechanics/tools to enable asset functionality; overseeing tech-art for demos and coordinating with the lead programmer.
3D Generalist & Technical Artist at Two Robots Studios
May 1, 2018 - November 30, 2024
Established art direction and oversaw art development pipeline for a 3D strategy card game. Created 3D assets, textures, rigs, animations, and shaders using Blender, Substance Painter/Designer, and Godot. Implemented assets into the Godot engine and scripted mechanics and tooling to enable efficient reuse by teammates. Collaborated with the founder/CEO to develop a humanoid rig in Blender to drive servo motors of a real-world humanoid robot, enabling control of the robot's movements from within Blender. Animated 23 dances for live performances and televised events. Oversaw technical art for the demo of the flagship game Allyon: Battlecry. Created stylized real-time visual effects for attacks and scenarios, using Godot's shader-graph and GLSL. Textured, rigged, and animated numerous characters and creatures; produced reusable tri-planar shaders for environment props and terrain; modeled and textured environment props and collaborated on heightmaps for terrain.
3D Generalist & Technical Artist at Two Robots Studios
December 1, 2024 - April 30, 2025
Contract role focusing on asset production, rigging and in-engine integration for live events and demonstrations; developed tools to accelerate asset workflow and collaborated with robotics team.
3D Technical Animator at Generation Genius
October 1, 2025 - January 1, 2026
Developed animation rigs, ensured real-time performance, built tooling to support asset animation, and collaborated across teams.
Post Production Supervisor at CreatorUp
March 1, 2022 - October 1, 2024
Supervised post-production for over 1,000 short-form videos; managed scheduling, tracking spreadsheets; coordinated multiple teams of animators, editors, and coordinators to deliver on-time and to client satisfaction.

Education

Bachelor’s Degree in Cinema and Television Arts at Columbia College Chicago
January 11, 2030 - December 10, 2025
Bachelor’s Degree at Columbia College Chicago
January 11, 2030 - December 10, 2025
Bachelor's Degree at Columbia College Chicago
January 11, 2030 - March 25, 2026

Qualifications

Outstanding Transfer Student Scholarship
January 11, 2030 - December 10, 2025
Dean’s List
January 11, 2030 - December 10, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet