I am a Gameplay Engineer with 7 years of experience developing and optimizing mobile games, delivering scalable gameplay systems, responsive input, and intuitive UI across Unity-based titles. I thrive on performance-driven architecture, rapid feature iteration, and collaboration with designers and artists to craft engaging player experiences. I specialize in prototyping and shipping live game features, monetization pipelines, and toolchains that empower teams to deliver high-quality games on mid-range devices. I enjoy refining gameplay loops, building maintainable codebases, and mentoring teammates to raise overall quality and velocity.

Adeel Zafar

PRO

I am a Gameplay Engineer with 7 years of experience developing and optimizing mobile games, delivering scalable gameplay systems, responsive input, and intuitive UI across Unity-based titles. I thrive on performance-driven architecture, rapid feature iteration, and collaboration with designers and artists to craft engaging player experiences. I specialize in prototyping and shipping live game features, monetization pipelines, and toolchains that empower teams to deliver high-quality games on mid-range devices. I enjoy refining gameplay loops, building maintainable codebases, and mentoring teammates to raise overall quality and velocity.

Available to hire

I am a Gameplay Engineer with 7 years of experience developing and optimizing mobile games, delivering scalable gameplay systems, responsive input, and intuitive UI across Unity-based titles. I thrive on performance-driven architecture, rapid feature iteration, and collaboration with designers and artists to craft engaging player experiences.

I specialize in prototyping and shipping live game features, monetization pipelines, and toolchains that empower teams to deliver high-quality games on mid-range devices. I enjoy refining gameplay loops, building maintainable codebases, and mentoring teammates to raise overall quality and velocity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Independent Game Developer at Independent / Self-Employed
January 1, 2026 - Present
Independent gameplay-focused development with emphasis on interactive systems, scalable architecture, and delivering production-ready features. Built and iterated on core gameplay concepts, balancing, and responsive feel for mobile experiences.
Game Engineer / Playable Ads Developer at Arcadian Lab
March 1, 2023 - February 1, 2026
Designed scalable gameplay systems for casual and idle mobile titles, ensuring stable performance across mid-range Android devices. Implemented input and UI systems to support maintainability and rapid feature iteration.
Senior Game Developer at Game District
July 1, 2022 - November 30, 2022
Led gameplay development for a Unity-based fighting game, implementing core combat systems and integrating monetization pipelines. Refactored gameplay systems and Unity runtime logic, reducing ANR incidents and crashes by approximately 20%.
Unity Gameplay Developer at Galaxy Studios
October 1, 2017 - January 1, 2020
Maintained and refactored legacy Unity codebases across multiple mobile game projects, contributing to scalable gameplay architecture and reliable iteration cycles.

Education

MS in Computer Science at University of Management and Technology, Lahore, Pakistan
January 1, 2020 - January 1, 2023
BS in Computer Science at COMSATS University Islamabad
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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