I am a motivated and hardworking 3D artist with experience creating high-quality, game-ready assets for shipped AAA titles. I have worked across varied pipelines and visual styles, contributing to projects from blockout through final implementation. I enjoy collaborating with art leads, designers, and technical teams to deliver assets that meet visual, gameplay, and performance requirements. My experience includes modeling, UV layout, baking, texturing, optimization, and implementation for live-service and multiplayer games.

Anthony DiGirolamo

I am a motivated and hardworking 3D artist with experience creating high-quality, game-ready assets for shipped AAA titles. I have worked across varied pipelines and visual styles, contributing to projects from blockout through final implementation. I enjoy collaborating with art leads, designers, and technical teams to deliver assets that meet visual, gameplay, and performance requirements. My experience includes modeling, UV layout, baking, texturing, optimization, and implementation for live-service and multiplayer games.

Available to hire

I am a motivated and hardworking 3D artist with experience creating high-quality, game-ready assets for shipped AAA titles. I have worked across varied pipelines and visual styles, contributing to projects from blockout through final implementation.

I enjoy collaborating with art leads, designers, and technical teams to deliver assets that meet visual, gameplay, and performance requirements. My experience includes modeling, UV layout, baking, texturing, optimization, and implementation for live-service and multiplayer games.

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Work Experience

3D Artist at Art Bully Productions
January 1, 2023 - January 1, 2026
Developed high-quality game-ready assets from blockout through final implementation for multiple AAA projects. Collaborated with art leads, designers, and technical teams to meet visual, gameplay, and performance requirements. For Fortnite by Epic Games, modeled, textured, and finalized gameplay and cosmetic assets including pickaxes, gliders, emotes, and contrails for live-service seasonal releases. For Marathon by Bungie, contributed to the Hard Surface team by producing weapons, weapon attachments, cosmetics, and gameplay-related props, owning assets through modeling, UV layout, baking, texturing, and final implementation. Also assisted with client communication and internal asset reviews. For Battlefield 6 by Electronic Arts, created destructible props, structures, and environmental assets and configured them in Frostbite with destruction setups, optimization, and gameplay-ready functionality.

Education

BSBA in Marketing at East Carolina University
January 1, 2017 - January 1, 2022
Engineering and Mathematics coursework at East Carolina University
January 1, 2017 - January 1, 2020
BSBA in Marketing at East Carolina University
January 1, 2017 - January 1, 2022
Engineering and Mathematics coursework at East Carolina University
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics