Adrian Acop Camaya
I am a passionate 3D animator and digital artist with extensive experience in character animation, rigging, modeling, and motion graphics.
About
I am a passionate 3D animator and digital artist with extensive experience in character animation, rigging, modeling, and motion graphics. Originally from Mexico with EU residency, I have worked on high-profile projects such as Arcane Season 2 and Predator: Killer of Killers. My work focuses on enhancing visual appeal, refining detailed interactions, and ensuring consistency with artistic direction.
I am responsible, rigorous, and autonomous, with a multicultural background that complements my ability to work on international projects. I am fluent in Spanish, French, and English, with a basic understanding of Japanese. Continuously improving my artistic and technical skills, I bring creativity and diligence to all my animation and design projects.
- 8 years' experience
- Joined April 2025
Skills· 13
Languages
- FrenchFluent
- EnglishFluent
- Spanish; CastilianFluent
- PortugueseIntermediate
- JapaneseBeginner
Industry experience
- Gaming
- Media & Entertainment
- Education
- Software & Internet
Work experience· 7 roles
Responsible for animating secondary elements such as clothing and hair, refining detailed interactions and contact points between 3D geometries. Tasks included reshaping character models to enhance visual appeal and ensure consistency with artistic direction. Achieved distinction by being selected to animate the main character in key shots, endorsing trust in both technical and artistic capabilities.
Worked on Arcane Season 2 for all nine episodes, responsible for animating and refining interactions between 3D geometries to produce smooth contact points and realistic motion. Also reshaped and enhanced character models to improve their visual appeal and meet production standards.
In charge of facial animation, body and prop integration, and refining motion capture data for the game Syberia: The World Before. Utilized Unity and MotionBuilder to enhance performance quality, ensuring natural movement and seamless integration within gameplay and cinematics.
Education
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